fkl;dsnak;l gjmbsdfjlabgscajmg njl,.bfnelkjqbgmf

This commit is contained in:
Victor Turgeon
2023-01-15 14:15:51 -05:00
parent e09681afec
commit 8efed5d4d6
12 changed files with 281 additions and 7 deletions

View File

@@ -5,19 +5,21 @@ extends CharacterBody2D
@export var FRICTION = 1500.0;
@export var HP = 100;
@export var DAMAGE = 10;
@export var COOLDOWN = 2;
@export var COOLDOWN = 1;
@onready var raycast = $RayCast2D;
@onready var cooldown_timer = $CooldownTimer;
@onready var sprite = $AnimatedSprite2D;
var player = null;
var is_on_cooldown = false;
var attacking = false;
func _ready():
add_to_group("enemies");
func _physics_process(delta):
if player == null:
if player == null || !attacking:
return
var vec_to_player = player.global_position - global_position;
@@ -43,6 +45,7 @@ func take_damage(damage):
kill();
func kill():
emit_signal("is_killed");
queue_free();
func set_player(p):
@@ -50,3 +53,9 @@ func set_player(p):
func _on_cooldown_timer_timeout():
is_on_cooldown = false;
func _on_area_2d_body_entered(body):
if body.name == "Player":
attacking = true;
signal is_killed()

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://c661br4lh30r8"]
[gd_scene load_steps=6 format=3 uid="uid://c661br4lh30r8"]
[ext_resource type="Script" path="res://Enemies/basic_enemy.gd" id="1_5vi5k"]
[ext_resource type="Texture2D" uid="uid://ds4uvvrcxoay1" path="res://Sprites/placeholder_enemy.png" id="1_o8nfm"]
@@ -17,6 +17,9 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_47nt3"]
size = Vector2(41, 64)
[sub_resource type="CircleShape2D" id="CircleShape2D_237ox"]
radius = 390.185
[node name="BasicEnemy" type="CharacterBody2D"]
script = ExtResource("1_5vi5k")
@@ -38,4 +41,12 @@ default_color = Color(1, 0, 0, 0.392157)
[node name="CooldownTimer" type="Timer" parent="."]
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_237ox")
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]