basic pew pew without damage or collision
This commit is contained in:
52
Enemies/basic_enemy.gd
Normal file
52
Enemies/basic_enemy.gd
Normal file
@@ -0,0 +1,52 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
@export var MAX_SPEED = 300.0;
|
||||
@export var ACCELERATION = 1000.0;
|
||||
@export var FRICTION = 1500.0;
|
||||
@export var HP = 1;
|
||||
@export var DAMAGE = 1;
|
||||
@export var COOLDOWN = 1;
|
||||
|
||||
@onready var raycast = $RayCast2D;
|
||||
@onready var cooldown_timer = $CooldownTimer;
|
||||
|
||||
var player = null;
|
||||
var is_on_cooldown = false;
|
||||
|
||||
func _ready():
|
||||
add_to_group("enemies");
|
||||
|
||||
func _physics_process(delta):
|
||||
if player == null:
|
||||
return
|
||||
|
||||
var vec_to_player = player.global_position - global_position;
|
||||
vec_to_player = vec_to_player.normalized();
|
||||
raycast.rotation = atan2(vec_to_player.y,vec_to_player.x);
|
||||
velocity = velocity.move_toward(vec_to_player * MAX_SPEED,ACCELERATION*delta);
|
||||
move_and_slide();
|
||||
|
||||
if raycast.is_colliding():
|
||||
var coll = raycast.get_collider();
|
||||
if coll.name == "Player":
|
||||
attack(coll);
|
||||
|
||||
func attack(collider):
|
||||
if !is_on_cooldown:
|
||||
is_on_cooldown = true;
|
||||
cooldown_timer.start(COOLDOWN);
|
||||
collider.take_damage(DAMAGE);
|
||||
|
||||
func take_damage(damage):
|
||||
HP = HP - damage;
|
||||
if HP <= 0:
|
||||
kill();
|
||||
|
||||
func kill():
|
||||
queue_free();
|
||||
|
||||
func set_player(p):
|
||||
player = p;
|
||||
|
||||
func _on_cooldown_timer_timeout():
|
||||
is_on_cooldown = false;
|
40
Enemies/basic_enemy.tscn
Normal file
40
Enemies/basic_enemy.tscn
Normal file
@@ -0,0 +1,40 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://c661br4lh30r8"]
|
||||
|
||||
[ext_resource type="Script" path="res://Enemies/basic_enemy.gd" id="1_5vi5k"]
|
||||
[ext_resource type="Texture2D" uid="uid://ds4uvvrcxoay1" path="res://Sprites/placeholder_enemy.png" id="1_o8nfm"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_efc6w"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_o8nfm")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_47nt3"]
|
||||
size = Vector2(41, 64)
|
||||
|
||||
[node name="BasicEnemy" type="CharacterBody2D"]
|
||||
script = ExtResource("1_5vi5k")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
frames = SubResource("SpriteFrames_efc6w")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0.5, 0)
|
||||
shape = SubResource("RectangleShape2D_47nt3")
|
||||
|
||||
[node name="RayCast2D" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(35, 0)
|
||||
|
||||
[node name="Line2D" type="Line2D" parent="RayCast2D"]
|
||||
points = PackedVector2Array(0, 0, 35, 0)
|
||||
width = 5.0
|
||||
default_color = Color(1, 0, 0, 0.392157)
|
||||
|
||||
[node name="CooldownTimer" type="Timer" parent="."]
|
||||
|
||||
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
|
Reference in New Issue
Block a user