Merge branch 'main' of https://github.com/MarcEricMartel/GameJam-Vanier
This commit is contained in:
commit
3d1ef70baa
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.12">
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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7
GameJam-Vanier.csproj.old.1
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7
GameJam-Vanier.csproj.old.1
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.12">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>GameJamVanier</RootNamespace>
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</PropertyGroup>
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</Project>
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://8rvenjs3qb48"
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path="res://.godot/imported/School_BDClave.ogg-ec010fc0070e357306eea1b10528d28c.oggvorbisstr"
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[deps]
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source_file="res://Music/School_BDClave.ogg"
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dest_files=["res://.godot/imported/School_BDClave.ogg-ec010fc0070e357306eea1b10528d28c.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://dq1swoy3ttnef"
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path="res://.godot/imported/School_Bass.ogg-d2ba97d726732fd56f68d3f2557bc659.oggvorbisstr"
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[deps]
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source_file="res://Music/School_Bass.ogg"
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dest_files=["res://.godot/imported/School_Bass.ogg-d2ba97d726732fd56f68d3f2557bc659.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://dsai55yg5k0pn"
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path="res://.godot/imported/School_Brass.ogg-41cf87c359686987962e8c7f81b780a9.oggvorbisstr"
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[deps]
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source_file="res://Music/School_Brass.ogg"
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dest_files=["res://.godot/imported/School_Brass.ogg-41cf87c359686987962e8c7f81b780a9.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://cs6jdh2tnho0d"
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path="res://.godot/imported/School_Flute.ogg-d79693f84c1747de2572ca8532fdf952.oggvorbisstr"
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[deps]
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source_file="res://Music/School_Flute.ogg"
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dest_files=["res://.godot/imported/School_Flute.ogg-d79693f84c1747de2572ca8532fdf952.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://c3mxst2bq3cxp"
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path="res://.godot/imported/School_Snare.ogg-5a6379028c8b900f1cf7fd9810b8103e.oggvorbisstr"
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[deps]
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source_file="res://Music/School_Snare.ogg"
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dest_files=["res://.godot/imported/School_Snare.ogg-5a6379028c8b900f1cf7fd9810b8103e.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
Music/intro.ogg
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BIN
Music/intro.ogg
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19
Music/intro.ogg.import
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Music/intro.ogg.import
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://c3pq4sjcj3cra"
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path="res://.godot/imported/intro.ogg-81dbd230ff85a4853efc0d8076645d40.oggvorbisstr"
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[deps]
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source_file="res://Music/intro.ogg"
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dest_files=["res://.godot/imported/intro.ogg-81dbd230ff85a4853efc0d8076645d40.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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BIN
Music/school.ogg
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BIN
Music/school.ogg
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19
Music/school.ogg.import
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Music/school.ogg.import
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[remap]
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||||||
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://dhuxf2eklsha5"
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path="res://.godot/imported/school.ogg-95ee42b42281320ce75ef65f2b1bf874.oggvorbisstr"
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[deps]
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source_file="res://Music/school.ogg"
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dest_files=["res://.godot/imported/school.ogg-95ee42b42281320ce75ef65f2b1bf874.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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||||||
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beat_count=0
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bar_beats=4
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@ -36,7 +36,8 @@ func change_weapon(position):
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raycast.add_child(current_weapon);
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raycast.add_child(current_weapon);
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func attack():
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func attack():
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if current_weapon: current_weapon.fire(velocity);
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if current_weapon:
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current_weapon.fire(velocity);
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func take_damage(damage):
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func take_damage(damage):
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HP = HP - damage;
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HP = HP - damage;
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BIN
Sounds/boompow.wav
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Sounds/boompow.wav
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24
Sounds/boompow.wav.import
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Sounds/boompow.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dqnk7r4ixnewn"
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path="res://.godot/imported/boompow.wav-1600690b6affb78ec969599a79f40be9.sample"
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[deps]
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||||||
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||||||
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source_file="res://Sounds/boompow.wav"
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dest_files=["res://.godot/imported/boompow.wav-1600690b6affb78ec969599a79f40be9.sample"]
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[params]
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||||||
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Sounds/boompow.wav.reapeaks
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BIN
Sounds/boompow.wav.reapeaks
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BIN
Sounds/laugh1.wav
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Sounds/laugh1.wav
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Sounds/laugh1.wav.import
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Sounds/laugh1.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dyvkiwvv0hv0a"
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path="res://.godot/imported/laugh1.wav-6373fdf00ab24ee2ae64cdbdb467d7c8.sample"
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[deps]
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||||||
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||||||
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source_file="res://Sounds/laugh1.wav"
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||||||
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dest_files=["res://.godot/imported/laugh1.wav-6373fdf00ab24ee2ae64cdbdb467d7c8.sample"]
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||||||
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[params]
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||||||
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Sounds/sand1.wav
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Sounds/sand1.wav
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Sounds/sand1.wav.import
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Sounds/sand1.wav.import
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|||||||
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[remap]
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||||||
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||||||
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importer="wav"
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||||||
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type="AudioStreamWAV"
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uid="uid://dhs8p6vqxm5qo"
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path="res://.godot/imported/sand1.wav-64c49deb7e6d29d2c73b2d2220e8977e.sample"
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Sounds/sand1.wav"
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||||||
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dest_files=["res://.godot/imported/sand1.wav-64c49deb7e6d29d2c73b2d2220e8977e.sample"]
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||||||
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||||||
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[params]
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||||||
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||||||
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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||||||
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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BIN
Sounds/shirt1.wav
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BIN
Sounds/shirt1.wav
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Sounds/shirt1.wav.import
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Sounds/shirt1.wav.import
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|||||||
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[remap]
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||||||
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||||||
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importer="wav"
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||||||
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type="AudioStreamWAV"
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||||||
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uid="uid://dry23pt0f5cc5"
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path="res://.godot/imported/shirt1.wav-e8a2c05fd2a2b5663d7aba50d8883039.sample"
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Sounds/shirt1.wav"
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||||||
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dest_files=["res://.godot/imported/shirt1.wav-e8a2c05fd2a2b5663d7aba50d8883039.sample"]
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||||||
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||||||
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[params]
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||||||
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||||||
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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||||||
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edit/trim=false
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edit/normalize=false
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||||||
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edit/loop_mode=0
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edit/loop_begin=0
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||||||
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edit/loop_end=-1
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compress/mode=0
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@ -29,9 +29,14 @@ texture_region_size = Vector2i(64, 64)
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3:0/0 = 0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/next_alternative_id = 2
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4:0/0 = 0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/1 = 1
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4:0/1/transpose = true
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4:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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4:0/1/physics_layer_0/angular_velocity = 0.0
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5:0/next_alternative_id = 5
|
5:0/next_alternative_id = 5
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||||||
5:0/0 = 0
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5:0/0 = 0
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||||||
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
@ -290,9 +295,14 @@ texture_region_size = Vector2i(64, 64)
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
5:3/0/physics_layer_0/angular_velocity = 0.0
|
5:3/0/physics_layer_0/angular_velocity = 0.0
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||||||
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32)
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32)
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||||||
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6:3/next_alternative_id = 2
|
||||||
6:3/0 = 0
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6:3/0 = 0
|
||||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
6:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/0/physics_layer_0/angular_velocity = 0.0
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|
6:3/1 = 1
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6:3/1/flip_v = true
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||||||
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6:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
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6:3/1/physics_layer_0/angular_velocity = 0.0
|
||||||
7:3/0 = 0
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7:3/0 = 0
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||||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||||
7:3/0/physics_layer_0/angular_velocity = 0.0
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
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