Merge branch 'main' of https://github.com/MarcEricMartel/GameJam-Vanier
This commit is contained in:
@@ -29,9 +29,14 @@ texture_region_size = Vector2i(64, 64)
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/next_alternative_id = 2
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/1 = 1
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4:0/1/transpose = true
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4:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/1/physics_layer_0/angular_velocity = 0.0
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5:0/next_alternative_id = 5
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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@@ -290,9 +295,14 @@ texture_region_size = Vector2i(64, 64)
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -32, 32, 32, 32, 32, -32)
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6:3/next_alternative_id = 2
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6:3/0 = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/1 = 1
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6:3/1/flip_v = true
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6:3/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/1/physics_layer_0/angular_velocity = 0.0
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7:3/0 = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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