Ze pew
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@@ -4,7 +4,6 @@ extends CharacterBody2D
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@export var ACCELERATION = 2000.0;
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@export var FRICTION = 3000.0;
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@export var HP = 100;
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@export var STARTING_WEAPON : PackedScene;
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@onready var raycast = $RayCast2D;
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var current_weapon = null;
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@@ -12,10 +11,6 @@ var weapons = [null,null,null];
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func _ready():
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call_deferred("call_set_player");
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weapons[0] = STARTING_WEAPON.instantiate();
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weapons[1] = load("res://Weapons/shotgun.tscn").instantiate();
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current_weapon = weapons[0];
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raycast.add_child(current_weapon);
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func _physics_process(delta):
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var input_vector = get_input_vector();
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@@ -48,6 +43,14 @@ func take_damage(damage):
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if HP <= 0:
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kill();
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func pickup(item):
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if item.Type == "weapon":
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for n in 3:
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if !weapons[n]:
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weapons[n] = item.Item.instantiate();
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change_weapon(n);
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return;
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func kill():
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get_tree().reload_current_scene();
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://xev8p1td1icx"]
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[gd_scene load_steps=5 format=3 uid="uid://xev8p1td1icx"]
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[ext_resource type="Script" path="res://Player/player.gd" id="1_mbyc2"]
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[ext_resource type="PackedScene" uid="uid://cmtuq84761y0i" path="res://Weapons/basic_weapon.tscn" id="2_bo475"]
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[ext_resource type="Texture2D" uid="uid://wkeakqjvu3gg" path="res://Sprites/placeholder_player.png" id="2_bqbmq"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_mqbrd"]
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@@ -20,7 +19,6 @@ size = Vector2(40, 64)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_mbyc2")
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STARTING_WEAPON = ExtResource("2_bo475")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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frames = SubResource("SpriteFrames_mqbrd")
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