START
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parent
783d95c073
commit
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BIN
Images/Game_Over.png
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Images/Game_Over.png
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34
Images/Game_Over.png.import
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34
Images/Game_Over.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cyodm2ixiok7d"
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path="res://.godot/imported/Game_Over.png-f6e0f3988ac7774c24bc862835601e22.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Images/Game_Over.png"
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dest_files=["res://.godot/imported/Game_Over.png-f6e0f3988ac7774c24bc862835601e22.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
Images/Main_menu.png
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Images/Main_menu.png
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After Width: | Height: | Size: 2.0 KiB |
34
Images/Main_menu.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cg848qjc4fxi"
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path="res://.godot/imported/Main_menu.png-3e8660654628c151fb727654c0e26bd7.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Images/Main_menu.png"
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dest_files=["res://.godot/imported/Main_menu.png-3e8660654628c151fb727654c0e26bd7.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="GameJam-Vanier"
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run/main_scene="res://test_level001.tscn"
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run/main_scene="res://start.tscn"
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config/features=PackedStringArray("4.0", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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15
start.gd
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start.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_button_pressed():
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get_tree().change_scene_to_file("res://Levels/level.tscn");
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35
start.tscn
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start.tscn
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[gd_scene load_steps=3 format=3 uid="uid://d25c4ey6gvduc"]
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[ext_resource type="Texture2D" uid="uid://cg848qjc4fxi" path="res://Images/Main_menu.png" id="1_65g7h"]
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[ext_resource type="Script" path="res://start.gd" id="1_exncb"]
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[node name="Start" type="Node2D"]
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script = ExtResource("1_exncb")
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[node name="MainMenu" type="Sprite2D" parent="."]
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position = Vector2(946, 826)
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scale = Vector2(15, 15)
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texture = ExtResource("1_65g7h")
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[node name="Button" type="Button" parent="."]
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offset_left = 1200.0
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offset_top = 436.0
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offset_right = 1296.0
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offset_bottom = 467.0
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scale = Vector2(4, 4)
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_colors/font_pressed_color = Color(0, 0.52549, 0, 1)
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theme_override_colors/font_hover_color = Color(0, 0, 0.65098, 1)
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text = "Start Game"
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flat = true
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[node name="Label" type="Label" parent="."]
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offset_left = 1473.0
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offset_top = 199.0
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offset_right = 1519.0
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offset_bottom = 225.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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text = "ENVIE
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"
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[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
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