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		| @@ -36,7 +36,8 @@ func change_weapon(position): | ||||
| 		raycast.add_child(current_weapon); | ||||
|  | ||||
| func attack(): | ||||
| 	if current_weapon: current_weapon.fire(velocity); | ||||
| 	if current_weapon:  | ||||
| 		current_weapon.fire(velocity); | ||||
|  | ||||
| func take_damage(damage): | ||||
| 	HP = HP - damage; | ||||
|   | ||||
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