Envie/hud.gdshader

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2023-01-15 14:14:58 -05:00
shader_type canvas_item;
uniform float fill;
void fragment() {
if ((fill + 0.5) * 0.5 >= 1.0 - UV.y)
COLOR = vec4(0.1, 0.4, 0.4, texture(TEXTURE, UV).a);
else COLOR = texture(TEXTURE, UV);
}