14 lines
182 B
Plaintext
14 lines
182 B
Plaintext
|
shader_type canvas_item;
|
||
|
|
||
|
uniform vec4 tex;
|
||
|
uniform float fill;
|
||
|
|
||
|
void fragment() {
|
||
|
|
||
|
if ((fill + 0.5) * 0.5 >= 1.0 - UV.y)
|
||
|
COLOR = vec4(0.1, 0.4, 0.4, 1.0);
|
||
|
|
||
|
COLOR.a = tex.a;
|
||
|
}
|
||
|
|