Blud_Mage/Scripts/ending.gd
2023-10-11 04:21:07 -04:00

27 lines
531 B
GDScript

extends Control
var killcount: int = 0
var level: int = 1
var exp: int = 0
var message: String = ""
var is_win: bool = true
# Called when the node enters the scene tree for the first time.
func _ready():
if is_win:
$Enemy.hide()
$Message.text = message
$AmtKill.text = str(killcount)
$AmtLvl.text = str(level)
$AmtExp.text = str(exp)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_quit_pressed():
get_tree().quit()