Blud_Mage/Scenes/Player/UI/spawnable_button.gd
Victor Turgeon c442ccda6f balancing
2023-10-11 11:34:37 -04:00

40 lines
1.1 KiB
GDScript

class_name SpawnableButton
extends Button
@export var spawnableScene : PackedScene = null
@onready var animationPlayer : AnimationPlayer = $AnimationPlayer
@onready var label : Label = $Label
@onready var toolTip : Control = $ToolTip
@onready var toolTipLabel : Label = $ToolTip/ToolTipLabel
func _ready():
if spawnableScene == null:
return
var temp : TemplateSpawnable = spawnableScene.instantiate()
label.text = str(temp.monsterName) + "| " + str(temp.cost)
generate_tooltip(temp)
temp.queue_free()
func _on_mouse_entered():
animationPlayer.play("AnimateTextureRect")
toolTip.visible = true
func _on_mouse_exited():
animationPlayer.stop()
toolTip.visible = false
func generate_tooltip(monster : TemplateSpawnable):
var toolTipText = """-{monsterName}-
HP: {hp}
Mv. Spd: {spd}
Dmg: {dmg}
Atk Spd: {atkSpd}
Cost: {cost}
Blud Gen: {bludGen}/s
"""
toolTipLabel.text = toolTipText.format({"monsterName" : monster.monsterName, "hp" : monster.maxHp, "spd" : monster.speed, "dmg" : monster.damage, "atkSpd" : monster.attackSpeed, "cost" : monster.cost, "bludGen" : monster.BludGen})