Blud_Mage/Scenes/Player/UI/player_ui.gd
2023-10-11 06:19:47 -04:00

50 lines
1.9 KiB
GDScript

class_name PlayerUI
extends Control
@export var buttonGroup : ButtonGroup
@onready var bludGen : Label = $UIRoot/ControlPanel/StatPanel/Blud/HBoxContainer/VBoxContainer/BludGenContainer/BludGen
@onready var bludTotal : Label = $UIRoot/ControlPanel/StatPanel/Blud/HBoxContainer/VBoxContainer/BludTotalContainer/BludTotal
@onready var enemyXPBar : ProgressBar = $UIRoot/ControlPanel/StatPanel/Other/MarginContainer/GridContainer/EnemyXPBar
@onready var enemyXPLabel : Label = $UIRoot/ControlPanel/StatPanel/Other/MarginContainer/GridContainer/EnemyXPBar/EnemyXPLabel
@onready var enemyHPBar : ProgressBar = $UIRoot/ControlPanel/StatPanel/Other/MarginContainer/GridContainer/EnemyHPBar
@onready var enemyHPLabel : Label = $UIRoot/ControlPanel/StatPanel/Other/MarginContainer/GridContainer/EnemyHPBar/EnemyHPLabel
@onready var timeLabel : Label = $UIRoot/ControlPanel/StatPanel/Middle/Time/HBoxContainer/TimeLabel
@onready var armyCount : Label = $UIRoot/ControlPanel/StatPanel/Middle/ArmySize/HBoxContainer/ArmyCount
signal button_changed(currentButton : Button)
func _ready():
for i in buttonGroup.get_buttons():
i.pressed.connect(on_button_changed)
func on_button_changed():
button_changed.emit(buttonGroup.get_pressed_button())
func set_blud(gen, total):
bludGen.text = str(floor(gen))
bludTotal.text = str(floor(total))
func set_blud_gen(gen):
bludGen.text = str(floor(gen))
func set_blud_total(total):
bludTotal.text = str(floor(total))
func set_hp(current, total):
enemyHPBar.max_value = total
enemyHPBar.value = current
enemyHPLabel.text = str(current) + "/" + str(total) + " HP"
func set_xp(current, min, max, level):
enemyXPBar.max_value = max
enemyXPBar.min_value = min
enemyXPBar.value = current
enemyXPLabel.text = "Lvl " + str(level) + " (" + str(current) + "/" + str(max) + "xp)"
func set_time(text : String):
timeLabel.text = text + " s"
func set_army_count(count : int):
armyCount.text = str(count)