Blud_Mage/Scenes/Tilemaps/tileset_1.tscn
2023-10-10 18:36:01 -04:00

3178 lines
176 KiB
Plaintext

[gd_scene load_steps=4 format=3 uid="uid://b8s2seg2lf7wo"]
[ext_resource type="Texture2D" uid="uid://cmo5t1sjd2ttl" path="res://Assets/RF_Catacombs_v1.0/mainlevbuild.png" id="1_q3uqo"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pe1sa"]
texture = ExtResource("1_q3uqo")
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
18:8/0 = 0
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_0/angular_velocity = 0.0
19:8/0 = 0
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_0/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:11/0 = 0
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
17:11/0 = 0
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
31:3/0 = 0
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
31:4/0 = 0
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_0/angular_velocity = 0.0
31:5/0 = 0
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_0/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
31:8/0 = 0
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_0/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
29:2/0 = 0
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
29:3/0 = 0
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
29:4/0 = 0
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:4/0/physics_layer_0/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
29:8/0 = 0
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_0/angular_velocity = 0.0
23:9/0 = 0
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_0/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
27:9/0 = 0
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:9/0/physics_layer_0/angular_velocity = 0.0
29:9/0 = 0
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:9/0/physics_layer_0/angular_velocity = 0.0
23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
29:10/0 = 0
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:10/0/physics_layer_0/angular_velocity = 0.0
23:11/0 = 0
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_0/angular_velocity = 0.0
25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
29:11/0 = 0
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:11/0/physics_layer_0/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
14:12/0 = 0
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
15:12/0 = 0
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
16:12/0 = 0
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
30:12/0 = 0
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:12/0/physics_layer_0/angular_velocity = 0.0
31:12/0 = 0
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:12/0/physics_layer_0/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
14:13/0 = 0
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_0/angular_velocity = 0.0
15:13/0 = 0
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_0/angular_velocity = 0.0
16:13/0 = 0
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
17:13/0 = 0
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
18:13/0 = 0
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_0/angular_velocity = 0.0
19:13/0 = 0
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_0/angular_velocity = 0.0
20:13/0 = 0
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_0/angular_velocity = 0.0
21:13/0 = 0
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_0/angular_velocity = 0.0
23:13/0 = 0
23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:13/0/physics_layer_0/angular_velocity = 0.0
24:13/0 = 0
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:13/0/physics_layer_0/angular_velocity = 0.0
25:13/0 = 0
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:13/0/physics_layer_0/angular_velocity = 0.0
26:13/0 = 0
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:13/0/physics_layer_0/angular_velocity = 0.0
30:13/0 = 0
30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:13/0/physics_layer_0/angular_velocity = 0.0
31:13/0 = 0
31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:13/0/physics_layer_0/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
14:14/0 = 0
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
15:14/0 = 0
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
16:14/0 = 0
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
17:14/0 = 0
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
18:14/0 = 0
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:14/0/physics_layer_0/angular_velocity = 0.0
19:14/0 = 0
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
20:14/0 = 0
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:14/0/physics_layer_0/angular_velocity = 0.0
21:14/0 = 0
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:14/0/physics_layer_0/angular_velocity = 0.0
23:14/0 = 0
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:14/0/physics_layer_0/angular_velocity = 0.0
24:14/0 = 0
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:14/0/physics_layer_0/angular_velocity = 0.0
25:14/0 = 0
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:14/0/physics_layer_0/angular_velocity = 0.0
26:14/0 = 0
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:14/0/physics_layer_0/angular_velocity = 0.0
30:14/0 = 0
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:14/0/physics_layer_0/angular_velocity = 0.0
31:14/0 = 0
31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:14/0/physics_layer_0/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
13:15/0 = 0
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
14:15/0 = 0
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
15:15/0 = 0
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
16:15/0 = 0
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
17:15/0 = 0
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
19:15/0 = 0
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_0/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
21:15/0 = 0
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:15/0/physics_layer_0/angular_velocity = 0.0
23:15/0 = 0
23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:15/0/physics_layer_0/angular_velocity = 0.0
24:15/0 = 0
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_0/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
26:15/0 = 0
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_0/angular_velocity = 0.0
30:15/0 = 0
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_0/angular_velocity = 0.0
31:15/0 = 0
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:15/0/physics_layer_0/angular_velocity = 0.0
3:16/0 = 0
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
7:16/0 = 0
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
14:16/0 = 0
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
15:16/0 = 0
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
16:16/0 = 0
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
30:16/0 = 0
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_0/angular_velocity = 0.0
31:16/0 = 0
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:16/0/physics_layer_0/angular_velocity = 0.0
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
13:17/0 = 0
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
14:17/0 = 0
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
17:17/0 = 0
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
19:17/0 = 0
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_0/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
21:17/0 = 0
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:17/0/physics_layer_0/angular_velocity = 0.0
22:17/0 = 0
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:17/0/physics_layer_0/angular_velocity = 0.0
23:17/0 = 0
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:17/0/physics_layer_0/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
25:17/0 = 0
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_0/angular_velocity = 0.0
26:17/0 = 0
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_0/angular_velocity = 0.0
30:17/0 = 0
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_0/angular_velocity = 0.0
31:17/0 = 0
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:17/0/physics_layer_0/angular_velocity = 0.0
5:18/0 = 0
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
6:18/0 = 0
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
7:18/0 = 0
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
8:18/0 = 0
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
11:18/0 = 0
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
12:18/0 = 0
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
13:18/0 = 0
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:18/0/physics_layer_0/angular_velocity = 0.0
14:18/0 = 0
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
17:18/0 = 0
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
18:18/0 = 0
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:18/0/physics_layer_0/angular_velocity = 0.0
19:18/0 = 0
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_0/angular_velocity = 0.0
20:18/0 = 0
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:18/0/physics_layer_0/angular_velocity = 0.0
21:18/0 = 0
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:18/0/physics_layer_0/angular_velocity = 0.0
22:18/0 = 0
22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:18/0/physics_layer_0/angular_velocity = 0.0
23:18/0 = 0
23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:18/0/physics_layer_0/angular_velocity = 0.0
24:18/0 = 0
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:18/0/physics_layer_0/angular_velocity = 0.0
25:18/0 = 0
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:18/0/physics_layer_0/angular_velocity = 0.0
26:18/0 = 0
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:18/0/physics_layer_0/angular_velocity = 0.0
31:18/0 = 0
31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:18/0/physics_layer_0/angular_velocity = 0.0
5:19/0 = 0
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
6:19/0 = 0
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
7:19/0 = 0
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
8:19/0 = 0
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
11:19/0 = 0
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
12:19/0 = 0
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
13:19/0 = 0
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:19/0/physics_layer_0/angular_velocity = 0.0
14:19/0 = 0
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:19/0/physics_layer_0/angular_velocity = 0.0
17:19/0 = 0
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_0/angular_velocity = 0.0
18:19/0 = 0
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_0/angular_velocity = 0.0
19:19/0 = 0
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_0/angular_velocity = 0.0
20:19/0 = 0
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:19/0/physics_layer_0/angular_velocity = 0.0
21:19/0 = 0
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:19/0/physics_layer_0/angular_velocity = 0.0
22:19/0 = 0
22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:19/0/physics_layer_0/angular_velocity = 0.0
23:19/0 = 0
23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:19/0/physics_layer_0/angular_velocity = 0.0
24:19/0 = 0
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:19/0/physics_layer_0/angular_velocity = 0.0
25:19/0 = 0
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:19/0/physics_layer_0/angular_velocity = 0.0
26:19/0 = 0
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:19/0/physics_layer_0/angular_velocity = 0.0
31:19/0 = 0
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:19/0/physics_layer_0/angular_velocity = 0.0
26:20/0 = 0
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_0/angular_velocity = 0.0
1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
6:21/0 = 0
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
7:21/0 = 0
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
8:21/0 = 0
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
9:21/0 = 0
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
10:21/0 = 0
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
11:21/0 = 0
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
12:21/0 = 0
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
13:21/0 = 0
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
14:21/0 = 0
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
15:21/0 = 0
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
16:21/0 = 0
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
19:21/0 = 0
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_0/angular_velocity = 0.0
20:21/0 = 0
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:21/0/physics_layer_0/angular_velocity = 0.0
21:21/0 = 0
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_0/angular_velocity = 0.0
22:21/0 = 0
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:21/0/physics_layer_0/angular_velocity = 0.0
24:21/0 = 0
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_0/angular_velocity = 0.0
25:21/0 = 0
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_0/angular_velocity = 0.0
26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
27:21/0 = 0
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_0/angular_velocity = 0.0
31:21/0 = 0
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:21/0/physics_layer_0/angular_velocity = 0.0
1:22/0 = 0
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
2:22/0 = 0
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
4:22/0 = 0
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
6:22/0 = 0
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
7:22/0 = 0
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
8:22/0 = 0
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
9:22/0 = 0
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_0/angular_velocity = 0.0
10:22/0 = 0
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
11:22/0 = 0
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
12:22/0 = 0
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
13:22/0 = 0
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
14:22/0 = 0
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
15:22/0 = 0
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
16:22/0 = 0
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
19:22/0 = 0
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_0/angular_velocity = 0.0
20:22/0 = 0
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:22/0/physics_layer_0/angular_velocity = 0.0
21:22/0 = 0
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_0/angular_velocity = 0.0
22:22/0 = 0
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:22/0/physics_layer_0/angular_velocity = 0.0
24:22/0 = 0
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_0/angular_velocity = 0.0
25:22/0 = 0
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_0/angular_velocity = 0.0
26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
27:22/0 = 0
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_0/angular_velocity = 0.0
31:22/0 = 0
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:22/0/physics_layer_0/angular_velocity = 0.0
1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
6:23/0 = 0
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
8:23/0 = 0
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
9:23/0 = 0
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
10:23/0 = 0
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
11:23/0 = 0
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
12:23/0 = 0
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
13:23/0 = 0
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
14:23/0 = 0
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
15:23/0 = 0
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
16:23/0 = 0
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
17:23/0 = 0
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
18:23/0 = 0
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_0/angular_velocity = 0.0
19:23/0 = 0
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_0/angular_velocity = 0.0
20:23/0 = 0
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:23/0/physics_layer_0/angular_velocity = 0.0
21:23/0 = 0
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_0/angular_velocity = 0.0
22:23/0 = 0
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_0/angular_velocity = 0.0
24:23/0 = 0
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_0/angular_velocity = 0.0
25:23/0 = 0
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_0/angular_velocity = 0.0
26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
27:23/0 = 0
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_0/angular_velocity = 0.0
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
4:24/0 = 0
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
5:24/0 = 0
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
6:24/0 = 0
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
7:24/0 = 0
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
8:24/0 = 0
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
9:24/0 = 0
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
10:24/0 = 0
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
11:24/0 = 0
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
12:24/0 = 0
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
13:24/0 = 0
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
14:24/0 = 0
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
15:24/0 = 0
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
16:24/0 = 0
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
17:24/0 = 0
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
18:24/0 = 0
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_0/angular_velocity = 0.0
1:25/0 = 0
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
2:25/0 = 0
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
3:25/0 = 0
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
4:25/0 = 0
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
5:25/0 = 0
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
6:25/0 = 0
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
7:25/0 = 0
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_0/angular_velocity = 0.0
8:25/0 = 0
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_0/angular_velocity = 0.0
9:25/0 = 0
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_0/angular_velocity = 0.0
10:25/0 = 0
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_0/angular_velocity = 0.0
11:25/0 = 0
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:25/0/physics_layer_0/angular_velocity = 0.0
12:25/0 = 0
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_0/angular_velocity = 0.0
13:25/0 = 0
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
14:25/0 = 0
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:25/0/physics_layer_0/angular_velocity = 0.0
15:25/0 = 0
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_0/angular_velocity = 0.0
16:25/0 = 0
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
17:25/0 = 0
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:25/0/physics_layer_0/angular_velocity = 0.0
18:25/0 = 0
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:25/0/physics_layer_0/angular_velocity = 0.0
19:25/0 = 0
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:25/0/physics_layer_0/angular_velocity = 0.0
20:25/0 = 0
20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:25/0/physics_layer_0/angular_velocity = 0.0
21:25/0 = 0
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_0/angular_velocity = 0.0
22:25/0 = 0
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:25/0/physics_layer_0/angular_velocity = 0.0
24:25/0 = 0
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_0/angular_velocity = 0.0
25:25/0 = 0
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:25/0/physics_layer_0/angular_velocity = 0.0
26:25/0 = 0
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:25/0/physics_layer_0/angular_velocity = 0.0
27:25/0 = 0
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:25/0/physics_layer_0/angular_velocity = 0.0
3:26/0 = 0
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
4:26/0 = 0
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
5:26/0 = 0
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_0/angular_velocity = 0.0
6:26/0 = 0
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
7:26/0 = 0
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
8:26/0 = 0
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
9:26/0 = 0
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
10:26/0 = 0
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
11:26/0 = 0
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_0/angular_velocity = 0.0
12:26/0 = 0
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
13:26/0 = 0
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
14:26/0 = 0
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_0/angular_velocity = 0.0
15:26/0 = 0
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
16:26/0 = 0
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
20:26/0 = 0
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:26/0/physics_layer_0/angular_velocity = 0.0
21:26/0 = 0
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_0/angular_velocity = 0.0
22:26/0 = 0
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_0/angular_velocity = 0.0
24:26/0 = 0
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_0/angular_velocity = 0.0
25:26/0 = 0
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:26/0/physics_layer_0/angular_velocity = 0.0
26:26/0 = 0
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:26/0/physics_layer_0/angular_velocity = 0.0
27:26/0 = 0
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:26/0/physics_layer_0/angular_velocity = 0.0
3:27/0 = 0
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
4:27/0 = 0
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
5:27/0 = 0
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_0/angular_velocity = 0.0
6:27/0 = 0
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:27/0/physics_layer_0/angular_velocity = 0.0
7:27/0 = 0
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:27/0/physics_layer_0/angular_velocity = 0.0
8:27/0 = 0
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_0/angular_velocity = 0.0
9:27/0 = 0
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
10:27/0 = 0
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
11:27/0 = 0
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
12:27/0 = 0
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_0/angular_velocity = 0.0
13:27/0 = 0
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:27/0/physics_layer_0/angular_velocity = 0.0
14:27/0 = 0
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:27/0/physics_layer_0/angular_velocity = 0.0
15:27/0 = 0
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_0/angular_velocity = 0.0
16:27/0 = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
19:27/0 = 0
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:27/0/physics_layer_0/angular_velocity = 0.0
20:27/0 = 0
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:27/0/physics_layer_0/angular_velocity = 0.0
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
22:27/0 = 0
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_0/angular_velocity = 0.0
24:27/0 = 0
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:27/0/physics_layer_0/angular_velocity = 0.0
25:27/0 = 0
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:27/0/physics_layer_0/angular_velocity = 0.0
26:27/0 = 0
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:27/0/physics_layer_0/angular_velocity = 0.0
27:27/0 = 0
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_0/angular_velocity = 0.0
3:28/0 = 0
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
4:28/0 = 0
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_0/angular_velocity = 0.0
5:28/0 = 0
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
6:28/0 = 0
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:28/0/physics_layer_0/angular_velocity = 0.0
7:28/0 = 0
7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:28/0/physics_layer_0/angular_velocity = 0.0
8:28/0 = 0
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:28/0/physics_layer_0/angular_velocity = 0.0
9:28/0 = 0
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
10:28/0 = 0
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_0/angular_velocity = 0.0
11:28/0 = 0
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
12:28/0 = 0
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_0/angular_velocity = 0.0
13:28/0 = 0
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_0/angular_velocity = 0.0
14:28/0 = 0
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:28/0/physics_layer_0/angular_velocity = 0.0
15:28/0 = 0
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_0/angular_velocity = 0.0
16:28/0 = 0
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
3:29/0 = 0
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
4:29/0 = 0
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
5:29/0 = 0
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
6:29/0 = 0
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:29/0/physics_layer_0/angular_velocity = 0.0
7:29/0 = 0
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:29/0/physics_layer_0/angular_velocity = 0.0
8:29/0 = 0
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:29/0/physics_layer_0/angular_velocity = 0.0
9:29/0 = 0
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
10:29/0 = 0
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
11:29/0 = 0
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
12:29/0 = 0
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_0/angular_velocity = 0.0
13:29/0 = 0
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_0/angular_velocity = 0.0
14:29/0 = 0
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_0/angular_velocity = 0.0
15:29/0 = 0
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
16:29/0 = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
3:30/0 = 0
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
4:30/0 = 0
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
5:30/0 = 0
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_0/angular_velocity = 0.0
6:30/0 = 0
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:30/0/physics_layer_0/angular_velocity = 0.0
7:30/0 = 0
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:30/0/physics_layer_0/angular_velocity = 0.0
8:30/0 = 0
8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:30/0/physics_layer_0/angular_velocity = 0.0
9:30/0 = 0
9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:30/0/physics_layer_0/angular_velocity = 0.0
10:30/0 = 0
10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:30/0/physics_layer_0/angular_velocity = 0.0
11:30/0 = 0
11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:30/0/physics_layer_0/angular_velocity = 0.0
12:30/0 = 0
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_0/angular_velocity = 0.0
13:30/0 = 0
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_0/angular_velocity = 0.0
14:30/0 = 0
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_0/angular_velocity = 0.0
15:30/0 = 0
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_0/angular_velocity = 0.0
16:30/0 = 0
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
5:31/0 = 0
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_0/angular_velocity = 0.0
6:31/0 = 0
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:31/0/physics_layer_0/angular_velocity = 0.0
7:31/0 = 0
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:31/0/physics_layer_0/angular_velocity = 0.0
8:31/0 = 0
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:31/0/physics_layer_0/angular_velocity = 0.0
11:31/0 = 0
11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:31/0/physics_layer_0/angular_velocity = 0.0
12:31/0 = 0
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_0/angular_velocity = 0.0
13:31/0 = 0
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_0/angular_velocity = 0.0
14:31/0 = 0
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_0/angular_velocity = 0.0
5:32/0 = 0
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
6:32/0 = 0
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:32/0/physics_layer_0/angular_velocity = 0.0
7:32/0 = 0
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:32/0/physics_layer_0/angular_velocity = 0.0
8:32/0 = 0
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:32/0/physics_layer_0/angular_velocity = 0.0
11:32/0 = 0
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:32/0/physics_layer_0/angular_velocity = 0.0
12:32/0 = 0
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_0/angular_velocity = 0.0
13:32/0 = 0
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_0/angular_velocity = 0.0
14:32/0 = 0
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_0/angular_velocity = 0.0
5:33/0 = 0
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:33/0/physics_layer_0/angular_velocity = 0.0
6:33/0 = 0
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:33/0/physics_layer_0/angular_velocity = 0.0
7:33/0 = 0
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:33/0/physics_layer_0/angular_velocity = 0.0
8:33/0 = 0
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:33/0/physics_layer_0/angular_velocity = 0.0
11:33/0 = 0
11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:33/0/physics_layer_0/angular_velocity = 0.0
12:33/0 = 0
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:33/0/physics_layer_0/angular_velocity = 0.0
13:33/0 = 0
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:33/0/physics_layer_0/angular_velocity = 0.0
14:33/0 = 0
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:33/0/physics_layer_0/angular_velocity = 0.0
40:0/0 = 0
40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:0/0/physics_layer_0/angular_velocity = 0.0
41:0/0 = 0
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_0/angular_velocity = 0.0
42:0/0 = 0
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_0/angular_velocity = 0.0
43:0/0 = 0
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:0/0/physics_layer_0/angular_velocity = 0.0
44:0/0 = 0
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:0/0/physics_layer_0/angular_velocity = 0.0
55:0/0 = 0
55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:0/0/physics_layer_0/angular_velocity = 0.0
56:0/0 = 0
56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:0/0/physics_layer_0/angular_velocity = 0.0
57:0/0 = 0
57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:0/0/physics_layer_0/angular_velocity = 0.0
58:0/0 = 0
58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:0/0/physics_layer_0/angular_velocity = 0.0
40:1/0 = 0
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:1/0/physics_layer_0/angular_velocity = 0.0
41:1/0 = 0
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:1/0/physics_layer_0/angular_velocity = 0.0
42:1/0 = 0
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:1/0/physics_layer_0/angular_velocity = 0.0
43:1/0 = 0
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:1/0/physics_layer_0/angular_velocity = 0.0
44:1/0 = 0
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:1/0/physics_layer_0/angular_velocity = 0.0
55:1/0 = 0
55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:1/0/physics_layer_0/angular_velocity = 0.0
56:1/0 = 0
56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:1/0/physics_layer_0/angular_velocity = 0.0
57:1/0 = 0
57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:1/0/physics_layer_0/angular_velocity = 0.0
58:1/0 = 0
58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:1/0/physics_layer_0/angular_velocity = 0.0
32:2/0 = 0
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
33:2/0 = 0
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_0/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
36:2/0 = 0
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
37:2/0 = 0
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:2/0/physics_layer_0/angular_velocity = 0.0
38:2/0 = 0
38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:2/0/physics_layer_0/angular_velocity = 0.0
40:2/0 = 0
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:2/0/physics_layer_0/angular_velocity = 0.0
41:2/0 = 0
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:2/0/physics_layer_0/angular_velocity = 0.0
42:2/0 = 0
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:2/0/physics_layer_0/angular_velocity = 0.0
43:2/0 = 0
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:2/0/physics_layer_0/angular_velocity = 0.0
44:2/0 = 0
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:2/0/physics_layer_0/angular_velocity = 0.0
55:2/0 = 0
55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:2/0/physics_layer_0/angular_velocity = 0.0
56:2/0 = 0
56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:2/0/physics_layer_0/angular_velocity = 0.0
57:2/0 = 0
57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:2/0/physics_layer_0/angular_velocity = 0.0
58:2/0 = 0
58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:2/0/physics_layer_0/angular_velocity = 0.0
32:3/0 = 0
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
33:3/0 = 0
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_0/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
36:3/0 = 0
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_0/angular_velocity = 0.0
37:3/0 = 0
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:3/0/physics_layer_0/angular_velocity = 0.0
38:3/0 = 0
38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:3/0/physics_layer_0/angular_velocity = 0.0
40:3/0 = 0
40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:3/0/physics_layer_0/angular_velocity = 0.0
41:3/0 = 0
41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:3/0/physics_layer_0/angular_velocity = 0.0
42:3/0 = 0
42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:3/0/physics_layer_0/angular_velocity = 0.0
43:3/0 = 0
43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:3/0/physics_layer_0/angular_velocity = 0.0
44:3/0 = 0
44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:3/0/physics_layer_0/angular_velocity = 0.0
45:3/0 = 0
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:3/0/physics_layer_0/angular_velocity = 0.0
46:3/0 = 0
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:3/0/physics_layer_0/angular_velocity = 0.0
47:3/0 = 0
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:3/0/physics_layer_0/angular_velocity = 0.0
50:3/0 = 0
50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:3/0/physics_layer_0/angular_velocity = 0.0
51:3/0 = 0
51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:3/0/physics_layer_0/angular_velocity = 0.0
52:3/0 = 0
52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:3/0/physics_layer_0/angular_velocity = 0.0
55:3/0 = 0
55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:3/0/physics_layer_0/angular_velocity = 0.0
56:3/0 = 0
56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:3/0/physics_layer_0/angular_velocity = 0.0
57:3/0 = 0
57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:3/0/physics_layer_0/angular_velocity = 0.0
58:3/0 = 0
58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:3/0/physics_layer_0/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
33:4/0 = 0
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_0/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
36:4/0 = 0
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:4/0/physics_layer_0/angular_velocity = 0.0
37:4/0 = 0
37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:4/0/physics_layer_0/angular_velocity = 0.0
38:4/0 = 0
38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:4/0/physics_layer_0/angular_velocity = 0.0
40:4/0 = 0
40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:4/0/physics_layer_0/angular_velocity = 0.0
41:4/0 = 0
41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:4/0/physics_layer_0/angular_velocity = 0.0
42:4/0 = 0
42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:4/0/physics_layer_0/angular_velocity = 0.0
43:4/0 = 0
43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:4/0/physics_layer_0/angular_velocity = 0.0
44:4/0 = 0
44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:4/0/physics_layer_0/angular_velocity = 0.0
45:4/0 = 0
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:4/0/physics_layer_0/angular_velocity = 0.0
46:4/0 = 0
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:4/0/physics_layer_0/angular_velocity = 0.0
47:4/0 = 0
47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:4/0/physics_layer_0/angular_velocity = 0.0
48:4/0 = 0
48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:4/0/physics_layer_0/angular_velocity = 0.0
49:4/0 = 0
49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:4/0/physics_layer_0/angular_velocity = 0.0
50:4/0 = 0
50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:4/0/physics_layer_0/angular_velocity = 0.0
51:4/0 = 0
51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:4/0/physics_layer_0/angular_velocity = 0.0
52:4/0 = 0
52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:4/0/physics_layer_0/angular_velocity = 0.0
55:4/0 = 0
55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:4/0/physics_layer_0/angular_velocity = 0.0
56:4/0 = 0
56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:4/0/physics_layer_0/angular_velocity = 0.0
57:4/0 = 0
57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:4/0/physics_layer_0/angular_velocity = 0.0
58:4/0 = 0
58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:4/0/physics_layer_0/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
33:5/0 = 0
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_0/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
36:5/0 = 0
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:5/0/physics_layer_0/angular_velocity = 0.0
37:5/0 = 0
37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:5/0/physics_layer_0/angular_velocity = 0.0
38:5/0 = 0
38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:5/0/physics_layer_0/angular_velocity = 0.0
40:5/0 = 0
40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:5/0/physics_layer_0/angular_velocity = 0.0
41:5/0 = 0
41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:5/0/physics_layer_0/angular_velocity = 0.0
42:5/0 = 0
42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:5/0/physics_layer_0/angular_velocity = 0.0
43:5/0 = 0
43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:5/0/physics_layer_0/angular_velocity = 0.0
44:5/0 = 0
44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:5/0/physics_layer_0/angular_velocity = 0.0
45:5/0 = 0
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:5/0/physics_layer_0/angular_velocity = 0.0
46:5/0 = 0
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:5/0/physics_layer_0/angular_velocity = 0.0
47:5/0 = 0
47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:5/0/physics_layer_0/angular_velocity = 0.0
48:5/0 = 0
48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:5/0/physics_layer_0/angular_velocity = 0.0
49:5/0 = 0
49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:5/0/physics_layer_0/angular_velocity = 0.0
50:5/0 = 0
50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:5/0/physics_layer_0/angular_velocity = 0.0
51:5/0 = 0
51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:5/0/physics_layer_0/angular_velocity = 0.0
52:5/0 = 0
52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:5/0/physics_layer_0/angular_velocity = 0.0
55:5/0 = 0
55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:5/0/physics_layer_0/angular_velocity = 0.0
56:5/0 = 0
56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:5/0/physics_layer_0/angular_velocity = 0.0
57:5/0 = 0
57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:5/0/physics_layer_0/angular_velocity = 0.0
58:5/0 = 0
58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:5/0/physics_layer_0/angular_velocity = 0.0
32:6/0 = 0
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_0/angular_velocity = 0.0
33:6/0 = 0
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_0/angular_velocity = 0.0
34:6/0 = 0
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_0/angular_velocity = 0.0
35:6/0 = 0
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:6/0/physics_layer_0/angular_velocity = 0.0
36:6/0 = 0
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:6/0/physics_layer_0/angular_velocity = 0.0
37:6/0 = 0
37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:6/0/physics_layer_0/angular_velocity = 0.0
38:6/0 = 0
38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:6/0/physics_layer_0/angular_velocity = 0.0
45:6/0 = 0
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:6/0/physics_layer_0/angular_velocity = 0.0
46:6/0 = 0
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:6/0/physics_layer_0/angular_velocity = 0.0
47:6/0 = 0
47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:6/0/physics_layer_0/angular_velocity = 0.0
50:6/0 = 0
50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:6/0/physics_layer_0/angular_velocity = 0.0
51:6/0 = 0
51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:6/0/physics_layer_0/angular_velocity = 0.0
52:6/0 = 0
52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:6/0/physics_layer_0/angular_velocity = 0.0
55:6/0 = 0
55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:6/0/physics_layer_0/angular_velocity = 0.0
56:6/0 = 0
56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:6/0/physics_layer_0/angular_velocity = 0.0
57:6/0 = 0
57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:6/0/physics_layer_0/angular_velocity = 0.0
58:6/0 = 0
58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:6/0/physics_layer_0/angular_velocity = 0.0
40:7/0 = 0
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:7/0/physics_layer_0/angular_velocity = 0.0
32:8/0 = 0
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:8/0/physics_layer_0/angular_velocity = 0.0
33:8/0 = 0
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_0/angular_velocity = 0.0
34:8/0 = 0
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_0/angular_velocity = 0.0
37:8/0 = 0
37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:8/0/physics_layer_0/angular_velocity = 0.0
38:8/0 = 0
38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:8/0/physics_layer_0/angular_velocity = 0.0
40:8/0 = 0
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:8/0/physics_layer_0/angular_velocity = 0.0
37:9/0 = 0
37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:9/0/physics_layer_0/angular_velocity = 0.0
38:9/0 = 0
38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:9/0/physics_layer_0/angular_velocity = 0.0
40:9/0 = 0
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:9/0/physics_layer_0/angular_velocity = 0.0
42:9/0 = 0
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:9/0/physics_layer_0/angular_velocity = 0.0
44:9/0 = 0
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:9/0/physics_layer_0/angular_velocity = 0.0
45:9/0 = 0
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:9/0/physics_layer_0/angular_velocity = 0.0
37:10/0 = 0
37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:10/0/physics_layer_0/angular_velocity = 0.0
38:10/0 = 0
38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:10/0/physics_layer_0/angular_velocity = 0.0
40:10/0 = 0
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:10/0/physics_layer_0/angular_velocity = 0.0
42:10/0 = 0
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:10/0/physics_layer_0/angular_velocity = 0.0
44:10/0 = 0
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:10/0/physics_layer_0/angular_velocity = 0.0
45:10/0 = 0
45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:10/0/physics_layer_0/angular_velocity = 0.0
37:11/0 = 0
37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:11/0/physics_layer_0/angular_velocity = 0.0
38:11/0 = 0
38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:11/0/physics_layer_0/angular_velocity = 0.0
40:11/0 = 0
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:11/0/physics_layer_0/angular_velocity = 0.0
42:11/0 = 0
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:11/0/physics_layer_0/angular_velocity = 0.0
44:11/0 = 0
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:11/0/physics_layer_0/angular_velocity = 0.0
45:11/0 = 0
45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:11/0/physics_layer_0/angular_velocity = 0.0
32:12/0 = 0
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:12/0/physics_layer_0/angular_velocity = 0.0
33:12/0 = 0
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:12/0/physics_layer_0/angular_velocity = 0.0
34:12/0 = 0
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:12/0/physics_layer_0/angular_velocity = 0.0
35:12/0 = 0
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:12/0/physics_layer_0/angular_velocity = 0.0
32:13/0 = 0
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:13/0/physics_layer_0/angular_velocity = 0.0
33:13/0 = 0
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:13/0/physics_layer_0/angular_velocity = 0.0
34:13/0 = 0
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:13/0/physics_layer_0/angular_velocity = 0.0
35:13/0 = 0
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:13/0/physics_layer_0/angular_velocity = 0.0
40:13/0 = 0
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:13/0/physics_layer_0/angular_velocity = 0.0
41:13/0 = 0
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:13/0/physics_layer_0/angular_velocity = 0.0
46:13/0 = 0
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:13/0/physics_layer_0/angular_velocity = 0.0
47:13/0 = 0
47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:13/0/physics_layer_0/angular_velocity = 0.0
49:13/0 = 0
49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:13/0/physics_layer_0/angular_velocity = 0.0
50:13/0 = 0
50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:13/0/physics_layer_0/angular_velocity = 0.0
52:13/0 = 0
52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:13/0/physics_layer_0/angular_velocity = 0.0
53:13/0 = 0
53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:13/0/physics_layer_0/angular_velocity = 0.0
55:13/0 = 0
55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:13/0/physics_layer_0/angular_velocity = 0.0
56:13/0 = 0
56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:13/0/physics_layer_0/angular_velocity = 0.0
58:13/0 = 0
58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:13/0/physics_layer_0/angular_velocity = 0.0
59:13/0 = 0
59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:13/0/physics_layer_0/angular_velocity = 0.0
61:13/0 = 0
61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:13/0/physics_layer_0/angular_velocity = 0.0
62:13/0 = 0
62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:13/0/physics_layer_0/angular_velocity = 0.0
32:14/0 = 0
32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:14/0/physics_layer_0/angular_velocity = 0.0
33:14/0 = 0
33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:14/0/physics_layer_0/angular_velocity = 0.0
34:14/0 = 0
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:14/0/physics_layer_0/angular_velocity = 0.0
35:14/0 = 0
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:14/0/physics_layer_0/angular_velocity = 0.0
40:14/0 = 0
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:14/0/physics_layer_0/angular_velocity = 0.0
41:14/0 = 0
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:14/0/physics_layer_0/angular_velocity = 0.0
46:14/0 = 0
46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:14/0/physics_layer_0/angular_velocity = 0.0
47:14/0 = 0
47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:14/0/physics_layer_0/angular_velocity = 0.0
49:14/0 = 0
49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:14/0/physics_layer_0/angular_velocity = 0.0
50:14/0 = 0
50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:14/0/physics_layer_0/angular_velocity = 0.0
52:14/0 = 0
52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:14/0/physics_layer_0/angular_velocity = 0.0
53:14/0 = 0
53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:14/0/physics_layer_0/angular_velocity = 0.0
55:14/0 = 0
55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:14/0/physics_layer_0/angular_velocity = 0.0
56:14/0 = 0
56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:14/0/physics_layer_0/angular_velocity = 0.0
58:14/0 = 0
58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:14/0/physics_layer_0/angular_velocity = 0.0
59:14/0 = 0
59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:14/0/physics_layer_0/angular_velocity = 0.0
61:14/0 = 0
61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:14/0/physics_layer_0/angular_velocity = 0.0
62:14/0 = 0
62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:14/0/physics_layer_0/angular_velocity = 0.0
32:15/0 = 0
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:15/0/physics_layer_0/angular_velocity = 0.0
33:15/0 = 0
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:15/0/physics_layer_0/angular_velocity = 0.0
34:15/0 = 0
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:15/0/physics_layer_0/angular_velocity = 0.0
35:15/0 = 0
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:15/0/physics_layer_0/angular_velocity = 0.0
40:15/0 = 0
40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:15/0/physics_layer_0/angular_velocity = 0.0
41:15/0 = 0
41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:15/0/physics_layer_0/angular_velocity = 0.0
46:15/0 = 0
46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:15/0/physics_layer_0/angular_velocity = 0.0
47:15/0 = 0
47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:15/0/physics_layer_0/angular_velocity = 0.0
49:15/0 = 0
49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:15/0/physics_layer_0/angular_velocity = 0.0
50:15/0 = 0
50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:15/0/physics_layer_0/angular_velocity = 0.0
52:15/0 = 0
52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:15/0/physics_layer_0/angular_velocity = 0.0
53:15/0 = 0
53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:15/0/physics_layer_0/angular_velocity = 0.0
55:15/0 = 0
55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:15/0/physics_layer_0/angular_velocity = 0.0
56:15/0 = 0
56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:15/0/physics_layer_0/angular_velocity = 0.0
58:15/0 = 0
58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:15/0/physics_layer_0/angular_velocity = 0.0
59:15/0 = 0
59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:15/0/physics_layer_0/angular_velocity = 0.0
61:15/0 = 0
61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:15/0/physics_layer_0/angular_velocity = 0.0
62:15/0 = 0
62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:15/0/physics_layer_0/angular_velocity = 0.0
32:16/0 = 0
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:16/0/physics_layer_0/angular_velocity = 0.0
33:16/0 = 0
33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:16/0/physics_layer_0/angular_velocity = 0.0
34:16/0 = 0
34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:16/0/physics_layer_0/angular_velocity = 0.0
35:16/0 = 0
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:16/0/physics_layer_0/angular_velocity = 0.0
38:16/0 = 0
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:16/0/physics_layer_0/angular_velocity = 0.0
39:16/0 = 0
39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:16/0/physics_layer_0/angular_velocity = 0.0
40:16/0 = 0
40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:16/0/physics_layer_0/angular_velocity = 0.0
41:16/0 = 0
41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:16/0/physics_layer_0/angular_velocity = 0.0
42:16/0 = 0
42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:16/0/physics_layer_0/angular_velocity = 0.0
43:16/0 = 0
43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:16/0/physics_layer_0/angular_velocity = 0.0
32:17/0 = 0
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:17/0/physics_layer_0/angular_velocity = 0.0
33:17/0 = 0
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:17/0/physics_layer_0/angular_velocity = 0.0
34:17/0 = 0
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:17/0/physics_layer_0/angular_velocity = 0.0
35:17/0 = 0
35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:17/0/physics_layer_0/angular_velocity = 0.0
38:17/0 = 0
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:17/0/physics_layer_0/angular_velocity = 0.0
39:17/0 = 0
39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:17/0/physics_layer_0/angular_velocity = 0.0
40:17/0 = 0
40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:17/0/physics_layer_0/angular_velocity = 0.0
41:17/0 = 0
41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:17/0/physics_layer_0/angular_velocity = 0.0
42:17/0 = 0
42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:17/0/physics_layer_0/angular_velocity = 0.0
43:17/0 = 0
43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:17/0/physics_layer_0/angular_velocity = 0.0
46:17/0 = 0
46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:17/0/physics_layer_0/angular_velocity = 0.0
47:17/0 = 0
47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:17/0/physics_layer_0/angular_velocity = 0.0
49:17/0 = 0
49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:17/0/physics_layer_0/angular_velocity = 0.0
50:17/0 = 0
50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:17/0/physics_layer_0/angular_velocity = 0.0
52:17/0 = 0
52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:17/0/physics_layer_0/angular_velocity = 0.0
53:17/0 = 0
53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:17/0/physics_layer_0/angular_velocity = 0.0
55:17/0 = 0
55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:17/0/physics_layer_0/angular_velocity = 0.0
56:17/0 = 0
56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:17/0/physics_layer_0/angular_velocity = 0.0
58:17/0 = 0
58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:17/0/physics_layer_0/angular_velocity = 0.0
59:17/0 = 0
59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:17/0/physics_layer_0/angular_velocity = 0.0
61:17/0 = 0
61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:17/0/physics_layer_0/angular_velocity = 0.0
62:17/0 = 0
62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:17/0/physics_layer_0/angular_velocity = 0.0
32:18/0 = 0
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:18/0/physics_layer_0/angular_velocity = 0.0
34:18/0 = 0
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:18/0/physics_layer_0/angular_velocity = 0.0
37:18/0 = 0
37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:18/0/physics_layer_0/angular_velocity = 0.0
38:18/0 = 0
38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:18/0/physics_layer_0/angular_velocity = 0.0
39:18/0 = 0
39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:18/0/physics_layer_0/angular_velocity = 0.0
40:18/0 = 0
40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:18/0/physics_layer_0/angular_velocity = 0.0
41:18/0 = 0
41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:18/0/physics_layer_0/angular_velocity = 0.0
42:18/0 = 0
42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:18/0/physics_layer_0/angular_velocity = 0.0
43:18/0 = 0
43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:18/0/physics_layer_0/angular_velocity = 0.0
44:18/0 = 0
44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:18/0/physics_layer_0/angular_velocity = 0.0
46:18/0 = 0
46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:18/0/physics_layer_0/angular_velocity = 0.0
47:18/0 = 0
47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:18/0/physics_layer_0/angular_velocity = 0.0
49:18/0 = 0
49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:18/0/physics_layer_0/angular_velocity = 0.0
50:18/0 = 0
50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:18/0/physics_layer_0/angular_velocity = 0.0
52:18/0 = 0
52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:18/0/physics_layer_0/angular_velocity = 0.0
53:18/0 = 0
53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:18/0/physics_layer_0/angular_velocity = 0.0
55:18/0 = 0
55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:18/0/physics_layer_0/angular_velocity = 0.0
56:18/0 = 0
56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:18/0/physics_layer_0/angular_velocity = 0.0
58:18/0 = 0
58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:18/0/physics_layer_0/angular_velocity = 0.0
59:18/0 = 0
59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:18/0/physics_layer_0/angular_velocity = 0.0
61:18/0 = 0
61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:18/0/physics_layer_0/angular_velocity = 0.0
62:18/0 = 0
62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:18/0/physics_layer_0/angular_velocity = 0.0
32:19/0 = 0
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:19/0/physics_layer_0/angular_velocity = 0.0
34:19/0 = 0
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:19/0/physics_layer_0/angular_velocity = 0.0
37:19/0 = 0
37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:19/0/physics_layer_0/angular_velocity = 0.0
38:19/0 = 0
38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:19/0/physics_layer_0/angular_velocity = 0.0
39:19/0 = 0
39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:19/0/physics_layer_0/angular_velocity = 0.0
40:19/0 = 0
40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:19/0/physics_layer_0/angular_velocity = 0.0
41:19/0 = 0
41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:19/0/physics_layer_0/angular_velocity = 0.0
42:19/0 = 0
42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:19/0/physics_layer_0/angular_velocity = 0.0
43:19/0 = 0
43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:19/0/physics_layer_0/angular_velocity = 0.0
44:19/0 = 0
44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:19/0/physics_layer_0/angular_velocity = 0.0
38:20/0 = 0
38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:20/0/physics_layer_0/angular_velocity = 0.0
39:20/0 = 0
39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:20/0/physics_layer_0/angular_velocity = 0.0
40:20/0 = 0
40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:20/0/physics_layer_0/angular_velocity = 0.0
41:20/0 = 0
41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:20/0/physics_layer_0/angular_velocity = 0.0
42:20/0 = 0
42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:20/0/physics_layer_0/angular_velocity = 0.0
43:20/0 = 0
43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:20/0/physics_layer_0/angular_velocity = 0.0
46:20/0 = 0
46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:20/0/physics_layer_0/angular_velocity = 0.0
47:20/0 = 0
47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:20/0/physics_layer_0/angular_velocity = 0.0
49:20/0 = 0
49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:20/0/physics_layer_0/angular_velocity = 0.0
50:20/0 = 0
50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:20/0/physics_layer_0/angular_velocity = 0.0
52:20/0 = 0
52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:20/0/physics_layer_0/angular_velocity = 0.0
53:20/0 = 0
53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:20/0/physics_layer_0/angular_velocity = 0.0
55:20/0 = 0
55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:20/0/physics_layer_0/angular_velocity = 0.0
56:20/0 = 0
56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:20/0/physics_layer_0/angular_velocity = 0.0
58:20/0 = 0
58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:20/0/physics_layer_0/angular_velocity = 0.0
59:20/0 = 0
59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:20/0/physics_layer_0/angular_velocity = 0.0
61:20/0 = 0
61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:20/0/physics_layer_0/angular_velocity = 0.0
62:20/0 = 0
62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:20/0/physics_layer_0/angular_velocity = 0.0
32:21/0 = 0
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:21/0/physics_layer_0/angular_velocity = 0.0
34:21/0 = 0
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:21/0/physics_layer_0/angular_velocity = 0.0
38:21/0 = 0
38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:21/0/physics_layer_0/angular_velocity = 0.0
39:21/0 = 0
39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:21/0/physics_layer_0/angular_velocity = 0.0
40:21/0 = 0
40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:21/0/physics_layer_0/angular_velocity = 0.0
41:21/0 = 0
41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:21/0/physics_layer_0/angular_velocity = 0.0
42:21/0 = 0
42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:21/0/physics_layer_0/angular_velocity = 0.0
43:21/0 = 0
43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:21/0/physics_layer_0/angular_velocity = 0.0
46:21/0 = 0
46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:21/0/physics_layer_0/angular_velocity = 0.0
47:21/0 = 0
47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:21/0/physics_layer_0/angular_velocity = 0.0
49:21/0 = 0
49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:21/0/physics_layer_0/angular_velocity = 0.0
50:21/0 = 0
50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:21/0/physics_layer_0/angular_velocity = 0.0
52:21/0 = 0
52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:21/0/physics_layer_0/angular_velocity = 0.0
53:21/0 = 0
53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:21/0/physics_layer_0/angular_velocity = 0.0
55:21/0 = 0
55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:21/0/physics_layer_0/angular_velocity = 0.0
56:21/0 = 0
56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:21/0/physics_layer_0/angular_velocity = 0.0
58:21/0 = 0
58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:21/0/physics_layer_0/angular_velocity = 0.0
59:21/0 = 0
59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:21/0/physics_layer_0/angular_velocity = 0.0
61:21/0 = 0
61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:21/0/physics_layer_0/angular_velocity = 0.0
62:21/0 = 0
62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:21/0/physics_layer_0/angular_velocity = 0.0
32:22/0 = 0
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:22/0/physics_layer_0/angular_velocity = 0.0
34:22/0 = 0
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:22/0/physics_layer_0/angular_velocity = 0.0
40:22/0 = 0
40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:22/0/physics_layer_0/angular_velocity = 0.0
41:22/0 = 0
41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:22/0/physics_layer_0/angular_velocity = 0.0
46:23/0 = 0
46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:23/0/physics_layer_0/angular_velocity = 0.0
47:23/0 = 0
47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:23/0/physics_layer_0/angular_velocity = 0.0
49:23/0 = 0
49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:23/0/physics_layer_0/angular_velocity = 0.0
50:23/0 = 0
50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:23/0/physics_layer_0/angular_velocity = 0.0
52:23/0 = 0
52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:23/0/physics_layer_0/angular_velocity = 0.0
53:23/0 = 0
53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:23/0/physics_layer_0/angular_velocity = 0.0
55:23/0 = 0
55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:23/0/physics_layer_0/angular_velocity = 0.0
56:23/0 = 0
56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:23/0/physics_layer_0/angular_velocity = 0.0
58:23/0 = 0
58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:23/0/physics_layer_0/angular_velocity = 0.0
59:23/0 = 0
59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:23/0/physics_layer_0/angular_velocity = 0.0
61:23/0 = 0
61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:23/0/physics_layer_0/angular_velocity = 0.0
62:23/0 = 0
62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:23/0/physics_layer_0/angular_velocity = 0.0
40:24/0 = 0
40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:24/0/physics_layer_0/angular_velocity = 0.0
41:24/0 = 0
41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:24/0/physics_layer_0/angular_velocity = 0.0
46:24/0 = 0
46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:24/0/physics_layer_0/angular_velocity = 0.0
47:24/0 = 0
47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:24/0/physics_layer_0/angular_velocity = 0.0
49:24/0 = 0
49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:24/0/physics_layer_0/angular_velocity = 0.0
50:24/0 = 0
50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:24/0/physics_layer_0/angular_velocity = 0.0
52:24/0 = 0
52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:24/0/physics_layer_0/angular_velocity = 0.0
53:24/0 = 0
53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:24/0/physics_layer_0/angular_velocity = 0.0
55:24/0 = 0
55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:24/0/physics_layer_0/angular_velocity = 0.0
56:24/0 = 0
56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:24/0/physics_layer_0/angular_velocity = 0.0
58:24/0 = 0
58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:24/0/physics_layer_0/angular_velocity = 0.0
59:24/0 = 0
59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:24/0/physics_layer_0/angular_velocity = 0.0
61:24/0 = 0
61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:24/0/physics_layer_0/angular_velocity = 0.0
62:24/0 = 0
62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:24/0/physics_layer_0/angular_velocity = 0.0
39:25/0 = 0
39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:25/0/physics_layer_0/angular_velocity = 0.0
40:25/0 = 0
40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:25/0/physics_layer_0/angular_velocity = 0.0
41:25/0 = 0
41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:25/0/physics_layer_0/angular_velocity = 0.0
42:25/0 = 0
42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:25/0/physics_layer_0/angular_velocity = 0.0
39:26/0 = 0
39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:26/0/physics_layer_0/angular_velocity = 0.0
40:26/0 = 0
40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:26/0/physics_layer_0/angular_velocity = 0.0
41:26/0 = 0
41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:26/0/physics_layer_0/angular_velocity = 0.0
42:26/0 = 0
42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:26/0/physics_layer_0/angular_velocity = 0.0
46:26/0 = 0
46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:26/0/physics_layer_0/angular_velocity = 0.0
47:26/0 = 0
47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:26/0/physics_layer_0/angular_velocity = 0.0
48:26/0 = 0
48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:26/0/physics_layer_0/angular_velocity = 0.0
49:26/0 = 0
49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:26/0/physics_layer_0/angular_velocity = 0.0
52:26/0 = 0
52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:26/0/physics_layer_0/angular_velocity = 0.0
53:26/0 = 0
53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:26/0/physics_layer_0/angular_velocity = 0.0
54:26/0 = 0
54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:26/0/physics_layer_0/angular_velocity = 0.0
55:26/0 = 0
55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:26/0/physics_layer_0/angular_velocity = 0.0
58:26/0 = 0
58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:26/0/physics_layer_0/angular_velocity = 0.0
59:26/0 = 0
59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:26/0/physics_layer_0/angular_velocity = 0.0
60:26/0 = 0
60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:26/0/physics_layer_0/angular_velocity = 0.0
61:26/0 = 0
61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:26/0/physics_layer_0/angular_velocity = 0.0
40:27/0 = 0
40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:27/0/physics_layer_0/angular_velocity = 0.0
41:27/0 = 0
41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:27/0/physics_layer_0/angular_velocity = 0.0
46:27/0 = 0
46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:27/0/physics_layer_0/angular_velocity = 0.0
47:27/0 = 0
47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:27/0/physics_layer_0/angular_velocity = 0.0
48:27/0 = 0
48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:27/0/physics_layer_0/angular_velocity = 0.0
49:27/0 = 0
49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:27/0/physics_layer_0/angular_velocity = 0.0
52:27/0 = 0
52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:27/0/physics_layer_0/angular_velocity = 0.0
53:27/0 = 0
53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:27/0/physics_layer_0/angular_velocity = 0.0
54:27/0 = 0
54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:27/0/physics_layer_0/angular_velocity = 0.0
55:27/0 = 0
55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:27/0/physics_layer_0/angular_velocity = 0.0
58:27/0 = 0
58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:27/0/physics_layer_0/angular_velocity = 0.0
59:27/0 = 0
59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:27/0/physics_layer_0/angular_velocity = 0.0
60:27/0 = 0
60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:27/0/physics_layer_0/angular_velocity = 0.0
61:27/0 = 0
61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:27/0/physics_layer_0/angular_velocity = 0.0
46:28/0 = 0
46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:28/0/physics_layer_0/angular_velocity = 0.0
47:28/0 = 0
47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:28/0/physics_layer_0/angular_velocity = 0.0
48:28/0 = 0
48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:28/0/physics_layer_0/angular_velocity = 0.0
49:28/0 = 0
49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:28/0/physics_layer_0/angular_velocity = 0.0
52:28/0 = 0
52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:28/0/physics_layer_0/angular_velocity = 0.0
53:28/0 = 0
53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:28/0/physics_layer_0/angular_velocity = 0.0
54:28/0 = 0
54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:28/0/physics_layer_0/angular_velocity = 0.0
55:28/0 = 0
55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:28/0/physics_layer_0/angular_velocity = 0.0
58:28/0 = 0
58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:28/0/physics_layer_0/angular_velocity = 0.0
59:28/0 = 0
59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:28/0/physics_layer_0/angular_velocity = 0.0
60:28/0 = 0
60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:28/0/physics_layer_0/angular_velocity = 0.0
61:28/0 = 0
61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:28/0/physics_layer_0/angular_velocity = 0.0
46:29/0 = 0
46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:29/0/physics_layer_0/angular_velocity = 0.0
47:29/0 = 0
47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:29/0/physics_layer_0/angular_velocity = 0.0
48:29/0 = 0
48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:29/0/physics_layer_0/angular_velocity = 0.0
49:29/0 = 0
49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:29/0/physics_layer_0/angular_velocity = 0.0
52:29/0 = 0
52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:29/0/physics_layer_0/angular_velocity = 0.0
53:29/0 = 0
53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:29/0/physics_layer_0/angular_velocity = 0.0
54:29/0 = 0
54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:29/0/physics_layer_0/angular_velocity = 0.0
55:29/0 = 0
55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:29/0/physics_layer_0/angular_velocity = 0.0
58:29/0 = 0
58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:29/0/physics_layer_0/angular_velocity = 0.0
59:29/0 = 0
59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:29/0/physics_layer_0/angular_velocity = 0.0
60:29/0 = 0
60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:29/0/physics_layer_0/angular_velocity = 0.0
61:29/0 = 0
61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:29/0/physics_layer_0/angular_velocity = 0.0
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physics_layer_0/collision_layer = 4
physics_layer_0/collision_mask = 4
sources/1 = SubResource("TileSetAtlasSource_pe1sa")
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tile_set = SubResource("TileSet_ikjjd")
cell_quadrant_size = 32
format = 2
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layer_1/enabled = true
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layer_1/y_sort_enabled = false
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