Blud_Mage/Scripts/level.gd
2023-10-11 06:19:47 -04:00

44 lines
1.1 KiB
GDScript

extends Node2D
var length: int = 0
var time: int = 0
var countdown: float = 0
@onready var player: Player = $Player
# Called when the node enters the scene tree for the first time.
func _ready():
length = $Music.stream.get_length()
player.set_time(str(length))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
countdown += delta
if countdown > 1:
countdown -= 1
time = $Music.get_playback_position()
player.set_time(str(length - time - 1))
func win_screen():
var enemy = $Enemy
var end = load("res://Scenes/ending.tscn").instantiate()
end.killcount = enemy.killcount
end.level = enemy.level
end.exp = enemy.experience
end.message = "Fabio le chevalier est mort, bravo."
self.queue_free()
get_tree().root.add_child(end)
func lose_screen():
var enemy = $Enemy
var end = load("res://Scenes/ending.tscn").instantiate()
end.killcount = enemy.killcount
end.level = enemy.level
end.exp = enemy.experience
end.is_win = false
end.message = "Fabio le chevalier et futur roi t'a torché... royalement. (HA!)"
self.queue_free()
get_tree().root.add_child(end)
func _on_music_finished():
lose_screen()