Blud_Mage/Scenes/Player/UI/player_ui.gd
Victor Turgeon 1297c1e76a Blud gen
2023-10-11 04:32:53 -04:00

25 lines
744 B
GDScript

extends Control
@export var buttonGroup : ButtonGroup
@onready var bludGen : Label = $UIRoot/ControlPanel/StatPanel/Blud/HBoxContainer/VBoxContainer/BludGenContainer/BludGen
@onready var bludTotal : Label = $UIRoot/ControlPanel/StatPanel/Blud/HBoxContainer/VBoxContainer/BludTotalContainer/BludTotal
signal button_changed(currentButton : Button)
func _ready():
for i in buttonGroup.get_buttons():
i.pressed.connect(on_button_changed)
func on_button_changed():
button_changed.emit(buttonGroup.get_pressed_button())
func set_blud(gen, total):
bludGen.text = str(floor(gen))
bludTotal.text = str(floor(total))
func set_blud_gen(gen):
bludGen.text = str(floor(gen))
func set_blud_total(total):
bludTotal.text = str(floor(total))