[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://id4bl5ph4sbj"] [sub_resource type="Gradient" id="Gradient_uvo2g"] offsets = PackedFloat32Array(0, 0.754717, 0.822102) colors = PackedColorArray(1, 0.67197, 0.176527, 1, 0.988235, 0, 0.0470588, 1, 0.321728, 0.321728, 0.321728, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_luts5"] gradient = SubResource("Gradient_uvo2g") [resource] particle_flag_disable_z = true direction = Vector3(0, -1, 0) spread = 12.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 15.0 initial_velocity_max = 20.0 orbit_velocity_min = 0.0 orbit_velocity_max = 0.0 damping_min = 4.0 damping_max = 12.0 color_ramp = SubResource("GradientTexture1D_luts5")