[gd_scene load_steps=4 format=3 uid="uid://b8s2seg2lf7wo"] [ext_resource type="Texture2D" uid="uid://cmo5t1sjd2ttl" path="res://Assets/RF_Catacombs_v1.0/mainlevbuild.png" id="1_q3uqo"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pe1sa"] texture = ExtResource("1_q3uqo") 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0 = 0 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:9/0 = 0 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:9/0 = 0 8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:9/0 = 0 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:9/0 = 0 16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:10/0 = 0 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:10/0 = 0 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:10/0 = 0 8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:10/0 = 0 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:10/0 = 0 16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:11/0 = 0 6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:11/0/physics_layer_0/angular_velocity = 0.0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:11/0 = 0 7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:11/0/physics_layer_0/angular_velocity = 0.0 7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:11/0 = 0 8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:11/0/physics_layer_0/angular_velocity = 0.0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:11/0 = 0 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:11/0/physics_layer_0/angular_velocity = 0.0 15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 16:11/0 = 0 16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 23:9/0 = 0 23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 23:10/0 = 0 23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 23:11/0 = 0 23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 5:12/0 = 0 5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:12/0/physics_layer_0/angular_velocity = 0.0 6:12/0 = 0 6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:12/0/physics_layer_0/angular_velocity = 0.0 7:12/0 = 0 7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:12/0/physics_layer_0/angular_velocity = 0.0 8:12/0 = 0 8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 13:12/0 = 0 13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:12/0/physics_layer_0/angular_velocity = 0.0 14:12/0 = 0 14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 5:13/0 = 0 5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:13/0/physics_layer_0/angular_velocity = 0.0 6:13/0 = 0 6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:13/0/physics_layer_0/angular_velocity = 0.0 7:13/0 = 0 7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:13/0/physics_layer_0/angular_velocity = 0.0 8:13/0 = 0 8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 13:13/0 = 0 13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:13/0/physics_layer_0/angular_velocity = 0.0 14:13/0 = 0 14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 23:13/0 = 0 23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 30:13/0 = 0 30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:13/0/physics_layer_0/angular_velocity = 0.0 31:13/0 = 0 31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:13/0/physics_layer_0/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 5:14/0 = 0 5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:14/0/physics_layer_0/angular_velocity = 0.0 6:14/0 = 0 6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:14/0/physics_layer_0/angular_velocity = 0.0 7:14/0 = 0 7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:14/0/physics_layer_0/angular_velocity = 0.0 8:14/0 = 0 8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:14/0/physics_layer_0/angular_velocity = 0.0 9:14/0 = 0 9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:14/0/physics_layer_0/angular_velocity = 0.0 10:14/0 = 0 10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 13:14/0 = 0 13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:14/0/physics_layer_0/angular_velocity = 0.0 14:14/0 = 0 14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 18:14/0 = 0 18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 31:14/0 = 0 31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_0/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 6:15/0 = 0 6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:15/0/physics_layer_0/angular_velocity = 0.0 7:15/0 = 0 7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 14:15/0 = 0 14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:15/0/physics_layer_0/angular_velocity = 0.0 15:15/0 = 0 15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 23:15/0 = 0 23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 31:15/0 = 0 31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_0/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 6:16/0 = 0 6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:16/0/physics_layer_0/angular_velocity = 0.0 7:16/0 = 0 7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 14:16/0 = 0 14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:16/0/physics_layer_0/angular_velocity = 0.0 15:16/0 = 0 15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 31:16/0 = 0 31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_0/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 6:17/0 = 0 6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:17/0/physics_layer_0/angular_velocity = 0.0 7:17/0 = 0 7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 14:17/0 = 0 14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 22:17/0 = 0 22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:17/0/physics_layer_0/angular_velocity = 0.0 23:17/0 = 0 23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 31:17/0 = 0 31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_0/angular_velocity = 0.0 5:18/0 = 0 5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:18/0/physics_layer_0/angular_velocity = 0.0 6:18/0 = 0 6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:18/0/physics_layer_0/angular_velocity = 0.0 7:18/0 = 0 7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:18/0/physics_layer_0/angular_velocity = 0.0 8:18/0 = 0 8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 13:18/0 = 0 13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:18/0/physics_layer_0/angular_velocity = 0.0 14:18/0 = 0 14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 21:18/0 = 0 21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:18/0/physics_layer_0/angular_velocity = 0.0 22:18/0 = 0 22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:18/0/physics_layer_0/angular_velocity = 0.0 23:18/0 = 0 23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 25:18/0 = 0 25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:18/0/physics_layer_0/angular_velocity = 0.0 26:18/0 = 0 26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:18/0/physics_layer_0/angular_velocity = 0.0 31:18/0 = 0 31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:18/0/physics_layer_0/angular_velocity = 0.0 5:19/0 = 0 5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:19/0/physics_layer_0/angular_velocity = 0.0 6:19/0 = 0 6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:19/0/physics_layer_0/angular_velocity = 0.0 7:19/0 = 0 7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:19/0/physics_layer_0/angular_velocity = 0.0 8:19/0 = 0 8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 13:19/0 = 0 13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:19/0/physics_layer_0/angular_velocity = 0.0 14:19/0 = 0 14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 21:19/0 = 0 21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:19/0/physics_layer_0/angular_velocity = 0.0 22:19/0 = 0 22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:19/0/physics_layer_0/angular_velocity = 0.0 23:19/0 = 0 23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 25:19/0 = 0 25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:19/0/physics_layer_0/angular_velocity = 0.0 26:19/0 = 0 26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:19/0/physics_layer_0/angular_velocity = 0.0 31:19/0 = 0 31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_0/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 6:21/0 = 0 6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:21/0/physics_layer_0/angular_velocity = 0.0 7:21/0 = 0 7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 6:22/0 = 0 6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:22/0/physics_layer_0/angular_velocity = 0.0 7:22/0 = 0 7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 31:22/0 = 0 31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_0/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 18:25/0 = 0 18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:25/0/physics_layer_0/angular_velocity = 0.0 19:25/0 = 0 19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:25/0/physics_layer_0/angular_velocity = 0.0 20:25/0 = 0 20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 27:25/0 = 0 27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:25/0/physics_layer_0/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 19:26/0 = 0 19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 27:26/0 = 0 27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:26/0/physics_layer_0/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 6:27/0 = 0 6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:27/0/physics_layer_0/angular_velocity = 0.0 7:27/0 = 0 7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 14:27/0 = 0 14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 6:28/0 = 0 6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:28/0/physics_layer_0/angular_velocity = 0.0 7:28/0 = 0 7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 14:28/0 = 0 14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0 = 0 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0 = 0 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 6:30/0 = 0 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 7:30/0 = 0 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 8:30/0 = 0 8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_0/angular_velocity = 0.0 9:30/0 = 0 9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:30/0/physics_layer_0/angular_velocity = 0.0 10:30/0 = 0 10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:30/0/physics_layer_0/angular_velocity = 0.0 11:30/0 = 0 11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 8:31/0 = 0 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 11:31/0 = 0 11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 7:32/0 = 0 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 8:32/0 = 0 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 11:32/0 = 0 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 5:33/0 = 0 5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:33/0/physics_layer_0/angular_velocity = 0.0 6:33/0 = 0 6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:33/0/physics_layer_0/angular_velocity = 0.0 7:33/0 = 0 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 8:33/0 = 0 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 11:33/0 = 0 11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 40:0/0 = 0 40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_0/angular_velocity = 0.0 41:0/0 = 0 41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_0/angular_velocity = 0.0 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 43:0/0 = 0 43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_0/angular_velocity = 0.0 44:0/0 = 0 44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_0/angular_velocity = 0.0 55:0/0 = 0 55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:0/0/physics_layer_0/angular_velocity = 0.0 56:0/0 = 0 56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:0/0/physics_layer_0/angular_velocity = 0.0 57:0/0 = 0 57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:0/0/physics_layer_0/angular_velocity = 0.0 58:0/0 = 0 58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:0/0/physics_layer_0/angular_velocity = 0.0 40:1/0 = 0 40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_0/angular_velocity = 0.0 41:1/0 = 0 41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_0/angular_velocity = 0.0 42:1/0 = 0 42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_0/angular_velocity = 0.0 43:1/0 = 0 43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_0/angular_velocity = 0.0 44:1/0 = 0 44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_0/angular_velocity = 0.0 55:1/0 = 0 55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:1/0/physics_layer_0/angular_velocity = 0.0 56:1/0 = 0 56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:1/0/physics_layer_0/angular_velocity = 0.0 57:1/0 = 0 57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:1/0/physics_layer_0/angular_velocity = 0.0 58:1/0 = 0 58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:1/0/physics_layer_0/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 37:2/0 = 0 37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_0/angular_velocity = 0.0 38:2/0 = 0 38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_0/angular_velocity = 0.0 40:2/0 = 0 40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_0/angular_velocity = 0.0 41:2/0 = 0 41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_0/angular_velocity = 0.0 42:2/0 = 0 42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_0/angular_velocity = 0.0 43:2/0 = 0 43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_0/angular_velocity = 0.0 44:2/0 = 0 44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_0/angular_velocity = 0.0 55:2/0 = 0 55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:2/0/physics_layer_0/angular_velocity = 0.0 56:2/0 = 0 56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:2/0/physics_layer_0/angular_velocity = 0.0 57:2/0 = 0 57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:2/0/physics_layer_0/angular_velocity = 0.0 58:2/0 = 0 58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:2/0/physics_layer_0/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 37:3/0 = 0 37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_0/angular_velocity = 0.0 38:3/0 = 0 38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_0/angular_velocity = 0.0 40:3/0 = 0 40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_0/angular_velocity = 0.0 41:3/0 = 0 41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_0/angular_velocity = 0.0 42:3/0 = 0 42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_0/angular_velocity = 0.0 43:3/0 = 0 43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_0/angular_velocity = 0.0 44:3/0 = 0 44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_0/angular_velocity = 0.0 45:3/0 = 0 45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_0/angular_velocity = 0.0 46:3/0 = 0 46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_0/angular_velocity = 0.0 47:3/0 = 0 47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_0/angular_velocity = 0.0 50:3/0 = 0 50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_0/angular_velocity = 0.0 51:3/0 = 0 51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_0/angular_velocity = 0.0 52:3/0 = 0 52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_0/angular_velocity = 0.0 55:3/0 = 0 55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_0/angular_velocity = 0.0 56:3/0 = 0 56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:3/0/physics_layer_0/angular_velocity = 0.0 57:3/0 = 0 57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_0/angular_velocity = 0.0 58:3/0 = 0 58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_0/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 36:4/0 = 0 36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_0/angular_velocity = 0.0 37:4/0 = 0 37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_0/angular_velocity = 0.0 38:4/0 = 0 38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_0/angular_velocity = 0.0 40:4/0 = 0 40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_0/angular_velocity = 0.0 41:4/0 = 0 41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_0/angular_velocity = 0.0 42:4/0 = 0 42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_0/angular_velocity = 0.0 43:4/0 = 0 43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_0/angular_velocity = 0.0 44:4/0 = 0 44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_0/angular_velocity = 0.0 45:4/0 = 0 45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_0/angular_velocity = 0.0 46:4/0 = 0 46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_0/angular_velocity = 0.0 47:4/0 = 0 47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_0/angular_velocity = 0.0 48:4/0 = 0 48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_0/angular_velocity = 0.0 49:4/0 = 0 49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_0/angular_velocity = 0.0 50:4/0 = 0 50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_0/angular_velocity = 0.0 51:4/0 = 0 51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_0/angular_velocity = 0.0 52:4/0 = 0 52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_0/angular_velocity = 0.0 55:4/0 = 0 55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_0/angular_velocity = 0.0 56:4/0 = 0 56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_0/angular_velocity = 0.0 57:4/0 = 0 57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_0/angular_velocity = 0.0 58:4/0 = 0 58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_0/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 36:5/0 = 0 36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_0/angular_velocity = 0.0 37:5/0 = 0 37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_0/angular_velocity = 0.0 38:5/0 = 0 38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_0/angular_velocity = 0.0 40:5/0 = 0 40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_0/angular_velocity = 0.0 41:5/0 = 0 41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_0/angular_velocity = 0.0 42:5/0 = 0 42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_0/angular_velocity = 0.0 43:5/0 = 0 43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_0/angular_velocity = 0.0 44:5/0 = 0 44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_0/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 46:5/0 = 0 46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_0/angular_velocity = 0.0 47:5/0 = 0 47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_0/angular_velocity = 0.0 48:5/0 = 0 48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_0/angular_velocity = 0.0 49:5/0 = 0 49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_0/angular_velocity = 0.0 50:5/0 = 0 50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_0/angular_velocity = 0.0 51:5/0 = 0 51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_0/angular_velocity = 0.0 52:5/0 = 0 52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_0/angular_velocity = 0.0 55:5/0 = 0 55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_0/angular_velocity = 0.0 56:5/0 = 0 56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_0/angular_velocity = 0.0 57:5/0 = 0 57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_0/angular_velocity = 0.0 58:5/0 = 0 58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_0/angular_velocity = 0.0 32:6/0 = 0 32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_0/angular_velocity = 0.0 33:6/0 = 0 33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_0/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 37:6/0 = 0 37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_0/angular_velocity = 0.0 38:6/0 = 0 38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_0/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 46:6/0 = 0 46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_0/angular_velocity = 0.0 47:6/0 = 0 47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_0/angular_velocity = 0.0 50:6/0 = 0 50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_0/angular_velocity = 0.0 51:6/0 = 0 51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_0/angular_velocity = 0.0 52:6/0 = 0 52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_0/angular_velocity = 0.0 55:6/0 = 0 55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:6/0/physics_layer_0/angular_velocity = 0.0 56:6/0 = 0 56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:6/0/physics_layer_0/angular_velocity = 0.0 57:6/0 = 0 57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_0/angular_velocity = 0.0 58:6/0 = 0 58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_0/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 37:8/0 = 0 37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_0/angular_velocity = 0.0 38:8/0 = 0 38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_0/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 37:9/0 = 0 37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_0/angular_velocity = 0.0 38:9/0 = 0 38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_0/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 42:9/0 = 0 42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_0/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 45:9/0 = 0 45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_0/angular_velocity = 0.0 37:10/0 = 0 37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_0/angular_velocity = 0.0 38:10/0 = 0 38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_0/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 45:10/0 = 0 45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_0/angular_velocity = 0.0 37:11/0 = 0 37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_0/angular_velocity = 0.0 38:11/0 = 0 38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_0/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 45:11/0 = 0 45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_0/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 46:13/0 = 0 46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_0/angular_velocity = 0.0 47:13/0 = 0 47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_0/angular_velocity = 0.0 49:13/0 = 0 49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:13/0/physics_layer_0/angular_velocity = 0.0 50:13/0 = 0 50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:13/0/physics_layer_0/angular_velocity = 0.0 52:13/0 = 0 52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:13/0/physics_layer_0/angular_velocity = 0.0 53:13/0 = 0 53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:13/0/physics_layer_0/angular_velocity = 0.0 55:13/0 = 0 55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:13/0/physics_layer_0/angular_velocity = 0.0 56:13/0 = 0 56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:13/0/physics_layer_0/angular_velocity = 0.0 58:13/0 = 0 58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:13/0/physics_layer_0/angular_velocity = 0.0 59:13/0 = 0 59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:13/0/physics_layer_0/angular_velocity = 0.0 61:13/0 = 0 61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:13/0/physics_layer_0/angular_velocity = 0.0 62:13/0 = 0 62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:13/0/physics_layer_0/angular_velocity = 0.0 32:14/0 = 0 32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_0/angular_velocity = 0.0 33:14/0 = 0 33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_0/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 46:14/0 = 0 46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_0/angular_velocity = 0.0 47:14/0 = 0 47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_0/angular_velocity = 0.0 49:14/0 = 0 49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:14/0/physics_layer_0/angular_velocity = 0.0 50:14/0 = 0 50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:14/0/physics_layer_0/angular_velocity = 0.0 52:14/0 = 0 52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:14/0/physics_layer_0/angular_velocity = 0.0 53:14/0 = 0 53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:14/0/physics_layer_0/angular_velocity = 0.0 55:14/0 = 0 55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:14/0/physics_layer_0/angular_velocity = 0.0 56:14/0 = 0 56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:14/0/physics_layer_0/angular_velocity = 0.0 58:14/0 = 0 58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:14/0/physics_layer_0/angular_velocity = 0.0 59:14/0 = 0 59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:14/0/physics_layer_0/angular_velocity = 0.0 61:14/0 = 0 61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:14/0/physics_layer_0/angular_velocity = 0.0 62:14/0 = 0 62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:14/0/physics_layer_0/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 40:15/0 = 0 40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_0/angular_velocity = 0.0 41:15/0 = 0 41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_0/angular_velocity = 0.0 46:15/0 = 0 46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:15/0/physics_layer_0/angular_velocity = 0.0 47:15/0 = 0 47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:15/0/physics_layer_0/angular_velocity = 0.0 49:15/0 = 0 49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:15/0/physics_layer_0/angular_velocity = 0.0 50:15/0 = 0 50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:15/0/physics_layer_0/angular_velocity = 0.0 52:15/0 = 0 52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:15/0/physics_layer_0/angular_velocity = 0.0 53:15/0 = 0 53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:15/0/physics_layer_0/angular_velocity = 0.0 55:15/0 = 0 55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:15/0/physics_layer_0/angular_velocity = 0.0 56:15/0 = 0 56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:15/0/physics_layer_0/angular_velocity = 0.0 58:15/0 = 0 58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:15/0/physics_layer_0/angular_velocity = 0.0 59:15/0 = 0 59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:15/0/physics_layer_0/angular_velocity = 0.0 61:15/0 = 0 61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:15/0/physics_layer_0/angular_velocity = 0.0 62:15/0 = 0 62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:15/0/physics_layer_0/angular_velocity = 0.0 32:16/0 = 0 32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_0/angular_velocity = 0.0 33:16/0 = 0 33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_0/angular_velocity = 0.0 34:16/0 = 0 34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 39:16/0 = 0 39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_0/angular_velocity = 0.0 40:16/0 = 0 40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_0/angular_velocity = 0.0 41:16/0 = 0 41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_0/angular_velocity = 0.0 42:16/0 = 0 42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_0/angular_velocity = 0.0 43:16/0 = 0 43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_0/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 35:17/0 = 0 35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:17/0/physics_layer_0/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 39:17/0 = 0 39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_0/angular_velocity = 0.0 40:17/0 = 0 40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_0/angular_velocity = 0.0 41:17/0 = 0 41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_0/angular_velocity = 0.0 42:17/0 = 0 42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_0/angular_velocity = 0.0 43:17/0 = 0 43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_0/angular_velocity = 0.0 46:17/0 = 0 46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:17/0/physics_layer_0/angular_velocity = 0.0 47:17/0 = 0 47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:17/0/physics_layer_0/angular_velocity = 0.0 49:17/0 = 0 49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:17/0/physics_layer_0/angular_velocity = 0.0 50:17/0 = 0 50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:17/0/physics_layer_0/angular_velocity = 0.0 52:17/0 = 0 52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:17/0/physics_layer_0/angular_velocity = 0.0 53:17/0 = 0 53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:17/0/physics_layer_0/angular_velocity = 0.0 55:17/0 = 0 55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:17/0/physics_layer_0/angular_velocity = 0.0 56:17/0 = 0 56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:17/0/physics_layer_0/angular_velocity = 0.0 58:17/0 = 0 58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:17/0/physics_layer_0/angular_velocity = 0.0 59:17/0 = 0 59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:17/0/physics_layer_0/angular_velocity = 0.0 61:17/0 = 0 61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:17/0/physics_layer_0/angular_velocity = 0.0 62:17/0 = 0 62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:17/0/physics_layer_0/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 37:18/0 = 0 37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:18/0/physics_layer_0/angular_velocity = 0.0 38:18/0 = 0 38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:18/0/physics_layer_0/angular_velocity = 0.0 39:18/0 = 0 39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:18/0/physics_layer_0/angular_velocity = 0.0 40:18/0 = 0 40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_0/angular_velocity = 0.0 41:18/0 = 0 41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_0/angular_velocity = 0.0 42:18/0 = 0 42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_0/angular_velocity = 0.0 43:18/0 = 0 43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_0/angular_velocity = 0.0 44:18/0 = 0 44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:18/0/physics_layer_0/angular_velocity = 0.0 46:18/0 = 0 46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:18/0/physics_layer_0/angular_velocity = 0.0 47:18/0 = 0 47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:18/0/physics_layer_0/angular_velocity = 0.0 49:18/0 = 0 49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:18/0/physics_layer_0/angular_velocity = 0.0 50:18/0 = 0 50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:18/0/physics_layer_0/angular_velocity = 0.0 52:18/0 = 0 52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:18/0/physics_layer_0/angular_velocity = 0.0 53:18/0 = 0 53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:18/0/physics_layer_0/angular_velocity = 0.0 55:18/0 = 0 55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:18/0/physics_layer_0/angular_velocity = 0.0 56:18/0 = 0 56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:18/0/physics_layer_0/angular_velocity = 0.0 58:18/0 = 0 58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:18/0/physics_layer_0/angular_velocity = 0.0 59:18/0 = 0 59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:18/0/physics_layer_0/angular_velocity = 0.0 61:18/0 = 0 61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:18/0/physics_layer_0/angular_velocity = 0.0 62:18/0 = 0 62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:18/0/physics_layer_0/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 37:19/0 = 0 37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:19/0/physics_layer_0/angular_velocity = 0.0 38:19/0 = 0 38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:19/0/physics_layer_0/angular_velocity = 0.0 39:19/0 = 0 39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:19/0/physics_layer_0/angular_velocity = 0.0 40:19/0 = 0 40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_0/angular_velocity = 0.0 41:19/0 = 0 41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_0/angular_velocity = 0.0 42:19/0 = 0 42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_0/angular_velocity = 0.0 43:19/0 = 0 43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_0/angular_velocity = 0.0 44:19/0 = 0 44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_0/angular_velocity = 0.0 38:20/0 = 0 38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:20/0/physics_layer_0/angular_velocity = 0.0 39:20/0 = 0 39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:20/0/physics_layer_0/angular_velocity = 0.0 40:20/0 = 0 40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_0/angular_velocity = 0.0 41:20/0 = 0 41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_0/angular_velocity = 0.0 42:20/0 = 0 42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:20/0/physics_layer_0/angular_velocity = 0.0 43:20/0 = 0 43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:20/0/physics_layer_0/angular_velocity = 0.0 46:20/0 = 0 46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:20/0/physics_layer_0/angular_velocity = 0.0 47:20/0 = 0 47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:20/0/physics_layer_0/angular_velocity = 0.0 49:20/0 = 0 49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:20/0/physics_layer_0/angular_velocity = 0.0 50:20/0 = 0 50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:20/0/physics_layer_0/angular_velocity = 0.0 52:20/0 = 0 52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:20/0/physics_layer_0/angular_velocity = 0.0 53:20/0 = 0 53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:20/0/physics_layer_0/angular_velocity = 0.0 55:20/0 = 0 55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:20/0/physics_layer_0/angular_velocity = 0.0 56:20/0 = 0 56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:20/0/physics_layer_0/angular_velocity = 0.0 58:20/0 = 0 58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:20/0/physics_layer_0/angular_velocity = 0.0 59:20/0 = 0 59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:20/0/physics_layer_0/angular_velocity = 0.0 61:20/0 = 0 61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:20/0/physics_layer_0/angular_velocity = 0.0 62:20/0 = 0 62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:20/0/physics_layer_0/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 38:21/0 = 0 38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:21/0/physics_layer_0/angular_velocity = 0.0 39:21/0 = 0 39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_0/angular_velocity = 0.0 40:21/0 = 0 40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_0/angular_velocity = 0.0 41:21/0 = 0 41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_0/angular_velocity = 0.0 42:21/0 = 0 42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_0/angular_velocity = 0.0 43:21/0 = 0 43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_0/angular_velocity = 0.0 46:21/0 = 0 46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:21/0/physics_layer_0/angular_velocity = 0.0 47:21/0 = 0 47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:21/0/physics_layer_0/angular_velocity = 0.0 49:21/0 = 0 49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:21/0/physics_layer_0/angular_velocity = 0.0 50:21/0 = 0 50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:21/0/physics_layer_0/angular_velocity = 0.0 52:21/0 = 0 52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_0/angular_velocity = 0.0 53:21/0 = 0 53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_0/angular_velocity = 0.0 55:21/0 = 0 55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:21/0/physics_layer_0/angular_velocity = 0.0 56:21/0 = 0 56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:21/0/physics_layer_0/angular_velocity = 0.0 58:21/0 = 0 58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:21/0/physics_layer_0/angular_velocity = 0.0 59:21/0 = 0 59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:21/0/physics_layer_0/angular_velocity = 0.0 61:21/0 = 0 61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:21/0/physics_layer_0/angular_velocity = 0.0 62:21/0 = 0 62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:21/0/physics_layer_0/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 40:22/0 = 0 40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_0/angular_velocity = 0.0 41:22/0 = 0 41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_0/angular_velocity = 0.0 46:23/0 = 0 46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:23/0/physics_layer_0/angular_velocity = 0.0 47:23/0 = 0 47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:23/0/physics_layer_0/angular_velocity = 0.0 49:23/0 = 0 49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:23/0/physics_layer_0/angular_velocity = 0.0 50:23/0 = 0 50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:23/0/physics_layer_0/angular_velocity = 0.0 52:23/0 = 0 52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_0/angular_velocity = 0.0 53:23/0 = 0 53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:23/0/physics_layer_0/angular_velocity = 0.0 55:23/0 = 0 55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:23/0/physics_layer_0/angular_velocity = 0.0 56:23/0 = 0 56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:23/0/physics_layer_0/angular_velocity = 0.0 58:23/0 = 0 58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:23/0/physics_layer_0/angular_velocity = 0.0 59:23/0 = 0 59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:23/0/physics_layer_0/angular_velocity = 0.0 61:23/0 = 0 61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:23/0/physics_layer_0/angular_velocity = 0.0 62:23/0 = 0 62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:23/0/physics_layer_0/angular_velocity = 0.0 40:24/0 = 0 40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_0/angular_velocity = 0.0 41:24/0 = 0 41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_0/angular_velocity = 0.0 46:24/0 = 0 46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:24/0/physics_layer_0/angular_velocity = 0.0 47:24/0 = 0 47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:24/0/physics_layer_0/angular_velocity = 0.0 49:24/0 = 0 49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_0/angular_velocity = 0.0 50:24/0 = 0 50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_0/angular_velocity = 0.0 52:24/0 = 0 52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_0/angular_velocity = 0.0 53:24/0 = 0 53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_0/angular_velocity = 0.0 55:24/0 = 0 55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_0/angular_velocity = 0.0 56:24/0 = 0 56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_0/angular_velocity = 0.0 58:24/0 = 0 58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_0/angular_velocity = 0.0 59:24/0 = 0 59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_0/angular_velocity = 0.0 61:24/0 = 0 61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_0/angular_velocity = 0.0 62:24/0 = 0 62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_0/angular_velocity = 0.0 39:25/0 = 0 39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:25/0/physics_layer_0/angular_velocity = 0.0 40:25/0 = 0 40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_0/angular_velocity = 0.0 41:25/0 = 0 41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_0/angular_velocity = 0.0 42:25/0 = 0 42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_0/angular_velocity = 0.0 39:26/0 = 0 39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:26/0/physics_layer_0/angular_velocity = 0.0 40:26/0 = 0 40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_0/angular_velocity = 0.0 41:26/0 = 0 41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_0/angular_velocity = 0.0 42:26/0 = 0 42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_0/angular_velocity = 0.0 46:26/0 = 0 46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:26/0/physics_layer_0/angular_velocity = 0.0 47:26/0 = 0 47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:26/0/physics_layer_0/angular_velocity = 0.0 48:26/0 = 0 48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_0/angular_velocity = 0.0 49:26/0 = 0 49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_0/angular_velocity = 0.0 52:26/0 = 0 52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_0/angular_velocity = 0.0 53:26/0 = 0 53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_0/angular_velocity = 0.0 54:26/0 = 0 54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_0/angular_velocity = 0.0 55:26/0 = 0 55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_0/angular_velocity = 0.0 58:26/0 = 0 58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:26/0/physics_layer_0/angular_velocity = 0.0 59:26/0 = 0 59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:26/0/physics_layer_0/angular_velocity = 0.0 60:26/0 = 0 60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:26/0/physics_layer_0/angular_velocity = 0.0 61:26/0 = 0 61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:26/0/physics_layer_0/angular_velocity = 0.0 40:27/0 = 0 40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_0/angular_velocity = 0.0 41:27/0 = 0 41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_0/angular_velocity = 0.0 46:27/0 = 0 46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_0/angular_velocity = 0.0 47:27/0 = 0 47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_0/angular_velocity = 0.0 48:27/0 = 0 48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_0/angular_velocity = 0.0 49:27/0 = 0 49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:27/0/physics_layer_0/angular_velocity = 0.0 52:27/0 = 0 52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_0/angular_velocity = 0.0 53:27/0 = 0 53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_0/angular_velocity = 0.0 54:27/0 = 0 54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:27/0/physics_layer_0/angular_velocity = 0.0 55:27/0 = 0 55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:27/0/physics_layer_0/angular_velocity = 0.0 58:27/0 = 0 58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:27/0/physics_layer_0/angular_velocity = 0.0 59:27/0 = 0 59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:27/0/physics_layer_0/angular_velocity = 0.0 60:27/0 = 0 60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:27/0/physics_layer_0/angular_velocity = 0.0 61:27/0 = 0 61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:27/0/physics_layer_0/angular_velocity = 0.0 46:28/0 = 0 46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_0/angular_velocity = 0.0 47:28/0 = 0 47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_0/angular_velocity = 0.0 48:28/0 = 0 48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_0/angular_velocity = 0.0 49:28/0 = 0 49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_0/angular_velocity = 0.0 52:28/0 = 0 52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_0/angular_velocity = 0.0 53:28/0 = 0 53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_0/angular_velocity = 0.0 54:28/0 = 0 54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:28/0/physics_layer_0/angular_velocity = 0.0 55:28/0 = 0 55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:28/0/physics_layer_0/angular_velocity = 0.0 58:28/0 = 0 58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:28/0/physics_layer_0/angular_velocity = 0.0 59:28/0 = 0 59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:28/0/physics_layer_0/angular_velocity = 0.0 60:28/0 = 0 60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:28/0/physics_layer_0/angular_velocity = 0.0 61:28/0 = 0 61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:28/0/physics_layer_0/angular_velocity = 0.0 46:29/0 = 0 46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_0/angular_velocity = 0.0 47:29/0 = 0 47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_0/angular_velocity = 0.0 48:29/0 = 0 48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_0/angular_velocity = 0.0 49:29/0 = 0 49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_0/angular_velocity = 0.0 52:29/0 = 0 52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_0/angular_velocity = 0.0 53:29/0 = 0 53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_0/angular_velocity = 0.0 54:29/0 = 0 54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:29/0/physics_layer_0/angular_velocity = 0.0 55:29/0 = 0 55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:29/0/physics_layer_0/angular_velocity = 0.0 58:29/0 = 0 58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:29/0/physics_layer_0/angular_velocity = 0.0 59:29/0 = 0 59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:29/0/physics_layer_0/angular_velocity = 0.0 60:29/0 = 0 60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:29/0/physics_layer_0/angular_velocity = 0.0 61:29/0 = 0 61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:29/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_ikjjd"] physics_layer_0/collision_layer = 4 physics_layer_0/collision_mask = 4 sources/1 = SubResource("TileSetAtlasSource_pe1sa") [node name="TileSet1" 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