class_name PlayerUI extends Control @export var buttonGroup : ButtonGroup @onready var bludGen : Label = $UIRoot/ControlPanel/StatPanel/Blud/HBoxContainer/VBoxContainer/BludGenContainer/BludGen @onready var bludTotal : Label = $UIRoot/ControlPanel/StatPanel/Blud/HBoxContainer/VBoxContainer/BludTotalContainer/BludTotal @onready var enemyXPBar : ProgressBar = $UIRoot/ControlPanel/StatPanel/Other/MarginContainer/GridContainer/EnemyXPBar @onready var enemyXPLabel : Label = $UIRoot/ControlPanel/StatPanel/Other/MarginContainer/GridContainer/EnemyXPBar/EnemyXPLabel @onready var enemyHPBar : ProgressBar = $UIRoot/ControlPanel/StatPanel/Other/MarginContainer/GridContainer/EnemyHPBar @onready var enemyHPLabel : Label = $UIRoot/ControlPanel/StatPanel/Other/MarginContainer/GridContainer/EnemyHPBar/EnemyHPLabel @onready var timeLabel : Label = $UIRoot/ControlPanel/StatPanel/Middle/Time/HBoxContainer/TimeLabel @onready var armyCount : Label = $UIRoot/ControlPanel/StatPanel/Middle/ArmySize/HBoxContainer/ArmyCount signal button_changed(currentButton : Button) func _ready(): for i in buttonGroup.get_buttons(): i.pressed.connect(on_button_changed) func on_button_changed(): button_changed.emit(buttonGroup.get_pressed_button()) func set_blud(gen, total): bludGen.text = str(floor(gen)) bludTotal.text = str(floor(total)) func set_blud_gen(gen): bludGen.text = str(floor(gen)) func set_blud_total(total): bludTotal.text = str(floor(total)) func set_hp(current, total): enemyHPBar.max_value = total enemyHPBar.value = current enemyHPLabel.text = str(current) + "/" + str(total) + " HP" func set_xp(current, min, max, level): enemyXPBar.max_value = max enemyXPBar.min_value = min enemyXPBar.value = current enemyXPLabel.text = "Lvl " + str(level) + " (" + str(current) + "/" + str(max) + "xp)" func set_time(text : String): timeLabel.text = text + " s" func set_army_count(count : int): armyCount.text = str(count)