extends Node2D @export var batTemplatePath : PackedScene func _ready(): pass func _process(delta): if Input.is_action_just_pressed("place_spawnable"): spawnBat() func spawnBat(): var bat = batTemplatePath.instantiate() bat.global_position = get_global_mouse_position() $"..".add_child(bat) $"../Enemy".add_foe(bat)