[gd_scene load_steps=9 format=3 uid="uid://cf7al5uln33rn"] [ext_resource type="Texture2D" uid="uid://phrnbrk3bl0g" path="res://Assets/RF_Catacombs_v1.0/candleB_01.png" id="1_r5efy"] [ext_resource type="Texture2D" uid="uid://dbyoqh34wf5ix" path="res://Assets/RF_Catacombs_v1.0/candleB_02.png" id="2_lpcc8"] [ext_resource type="Texture2D" uid="uid://bluucopg1uude" path="res://Assets/RF_Catacombs_v1.0/candleB_03.png" id="3_cfvnv"] [ext_resource type="Texture2D" uid="uid://bvgwpukrjl7k6" path="res://Assets/RF_Catacombs_v1.0/candleB_04.png" id="4_expwi"] [ext_resource type="Material" uid="uid://id4bl5ph4sbj" path="res://candle_part_material.tres" id="5_s1888"] [sub_resource type="SpriteFrames" id="SpriteFrames_mdrfm"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("1_r5efy") }, { "duration": 1.0, "texture": ExtResource("2_lpcc8") }, { "duration": 1.0, "texture": ExtResource("3_cfvnv") }, { "duration": 1.0, "texture": ExtResource("4_expwi") }], "loop": true, "name": &"default", "speed": 8.0 }] [sub_resource type="Gradient" id="Gradient_sm8o0"] offsets = PackedFloat32Array(0, 0.736573) colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_mton1"] gradient = SubResource("Gradient_sm8o0") fill = 1 fill_from = Vector2(0.5, 0.5) [node name="Candle" type="Node2D"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] position = Vector2(4, 0) rotation = -3.14159 scale = Vector2(1.14286, 1.10476) sprite_frames = SubResource("SpriteFrames_mdrfm") centered = false offset = Vector2(-3.5, -7) flip_v = true [node name="Particles2D1" type="GPUParticles2D" parent="."] position = Vector2(-4, 0) process_material = ExtResource("5_s1888") preprocess = 1.0 visibility_rect = Rect2(0, 0, 0, 0) [node name="Particles2D2" type="GPUParticles2D" parent="."] position = Vector2(4, -4) process_material = ExtResource("5_s1888") preprocess = 1.0 visibility_rect = Rect2(0, 0, 0, 0) [node name="PointLight2D" type="PointLight2D" parent="."] color = Color(1, 0.698039, 0.2, 1) shadow_enabled = true shadow_filter = 2 shadow_filter_smooth = 20.5 texture = SubResource("GradientTexture2D_mton1") texture_scale = 2.5