necromancer spawnable

This commit is contained in:
Victor Turgeon 2023-10-11 07:55:45 -04:00
parent 8a90593a42
commit ea69342911
3 changed files with 280 additions and 0 deletions

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[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://bdkt27mbfvuxs"
path="res://.godot/imported/cave_ambience.mp3-23c57d78230ea4df31beca4244197df4.mp3str"
[deps]
source_file="res://Assets/Audio/cave_ambience.mp3"
dest_files=["res://.godot/imported/cave_ambience.mp3-23c57d78230ea4df31beca4244197df4.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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extends AITemplate
func getDirection(_position, _enemyPosition) -> Vector2:
return -Vector2(_enemyPosition - _position).normalized()

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radius = 6.0
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[node name="NecromancerSpawnable" instance=ExtResource("1_scjiu")]
maxHp = 40
speed = 2000.0
priority = 10
expReward = 100
BludGen = 10.0
cost = 75
canAttack = false
monsterName = "Necromancer"
[node name="AnimatedSprite2D" parent="." index="1"]
sprite_frames = SubResource("SpriteFrames_adqcd")
animation = &"default"
frame = 0
frame_progress = 0.0
[node name="BodyCollision" parent="." index="2"]
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rotation = 0.0
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[node name="AttackCollision" parent="AttackArea" index="0"]
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shape = SubResource("CircleShape2D_we6t8")
[node name="AI" parent="." index="5"]
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