balancing
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@@ -19,7 +19,7 @@ attackSpeed = 50.0
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speed = 4000.0
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damage = 1
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priority = 1
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expReward = 15
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expReward = 5
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BludGen = 0.5
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cost = 20
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minSpawnRange = 10.0
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@@ -237,12 +237,12 @@ fill = 1
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fill_from = Vector2(0.5, 0.5)
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[node name="NecromancerSpawnable" instance=ExtResource("1_scjiu")]
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maxHp = 25
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maxHp = 50
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speed = 2000.0
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priority = 10
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expReward = 150
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BludGen = 7.0
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cost = 200
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expReward = 300
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BludGen = 10.0
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cost = 175
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canAttack = false
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monsterName = "Necromancer"
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monsterIcon = SubResource("AtlasTexture_ac0gw")
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@@ -402,12 +402,12 @@ height = 56.0
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polygon = PackedVector2Array(3, -25, 3, -25, -7, -18, -8, -7, -7, 11, 0, 16, 7, 15, 12, 7, 10, -5, 8, -16)
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[node name="PitFiendSpawnable" instance=ExtResource("1_u8yit")]
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maxHp = 300
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attackSpeed = 20.0
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maxHp = 200
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attackSpeed = 15.0
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speed = 3000.0
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damage = 20
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priority = 5
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expReward = 1250
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expReward = 2500
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BludGen = 5.0
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cost = 500
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monsterName = "Pit Fiend"
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@@ -341,12 +341,12 @@ height = 46.0
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polygon = PackedVector2Array(-11, -5, 10, -5, 12, 1, 4, 5, -13, 5, -18, 0)
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[node name="WolfSpawnable" instance=ExtResource("1_t7ryl")]
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maxHp = 14
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maxHp = 21
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attackSpeed = 70.0
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speed = 10000.0
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damage = 3
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damage = 5
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priority = 3
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expReward = 75
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expReward = 100
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BludGen = 0.25
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cost = 50
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monsterName = "Wolf"
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