some cursor states stuff
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@@ -1,9 +1,13 @@
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[gd_scene load_steps=5 format=3 uid="uid://dl0d1m1gfcd4o"]
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[gd_scene load_steps=6 format=3 uid="uid://dl0d1m1gfcd4o"]
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[ext_resource type="PackedScene" uid="uid://f7n8gd1wlv4v" path="res://Scenes/Player/UI/spawnable_button.tscn" id="1_tvnet"]
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[ext_resource type="PackedScene" uid="uid://brnx3xyyd0e71" path="res://Scenes/Spawnables/bat_spawnable.tscn" id="2_borla"]
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[ext_resource type="Texture2D" uid="uid://ddvr5ltbo8ome" path="res://Assets/Bat/noBKG_BatFlight_strip.png" id="3_5io10"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_qf7uu"]
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atlas = ExtResource("3_5io10")
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region = Rect2(0, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_if561"]
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resource_local_to_scene = true
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atlas = ExtResource("3_5io10")
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@@ -11,6 +15,7 @@ region = Rect2(64, 0, 64, 64)
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[node name="BatButton" instance=ExtResource("1_tvnet")]
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spawnableScene = ExtResource("2_borla")
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spawnableIcon = SubResource("AtlasTexture_qf7uu")
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[node name="AnimatedTextureRect" parent="." index="0"]
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texture = SubResource("AtlasTexture_if561")
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8
Scenes/Player/UI/cursor_state.gd
Normal file
8
Scenes/Player/UI/cursor_state.gd
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@@ -0,0 +1,8 @@
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extends Node2D
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@onready var infoLabel : Label = $Info
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@onready var imageTexture : Sprite2D = $Image
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func set_cursor_state(info : String, image: Texture2D):
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infoLabel.text = info
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imageTexture.texture = image
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16
Scenes/Player/UI/cursor_state.tscn
Normal file
16
Scenes/Player/UI/cursor_state.tscn
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@@ -0,0 +1,16 @@
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[gd_scene load_steps=2 format=3 uid="uid://bj2kxv2gq5ase"]
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[ext_resource type="Script" path="res://Scenes/Player/UI/cursor_state.gd" id="1_ghv1b"]
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[node name="CursorState" type="Node2D"]
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script = ExtResource("1_ghv1b")
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[node name="Info" type="Label" parent="."]
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offset_left = 11.5
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offset_top = 14.0
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offset_right = 81.5
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offset_bottom = 40.0
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[node name="Image" type="Sprite2D" parent="."]
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position = Vector2(11.5, 14)
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scale = Vector2(0.75, 0.75)
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@@ -2,6 +2,7 @@ class_name SpawnableButton
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extends Button
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@export var spawnableScene : PackedScene = null
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@export var spawnableIcon : Texture2D = null
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@onready var animationPlayer : AnimationPlayer = $AnimationPlayer
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