time remaining in ending page
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@@ -7,13 +7,17 @@ var message: String = ""
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var is_win: bool = true
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var army: Dictionary = {}
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var totalBlud: float = 0
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var remainingTime: String = "0"
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func _ready():
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if is_win:
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$WinningEnemy.hide()
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$DeadEnemy.show()
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$DeadEnemy.play("default")
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$Time.show()
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$Time/HBoxContainer/TimeLabel.text = remainingTime + " Seconds Remained"
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if !is_win:
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$Time.hide()
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$WinningEnemy.show()
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$DeadEnemy.hide()
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$WinningEnemy.play("default")
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@@ -29,7 +33,7 @@ func _ready():
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$TotalArmyComp/Separation/ArmyTotals/Wolves/AmtWolves.text = "0" if !army.has("Wolf") else str(army["Wolf"])
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$TotalArmyComp/Separation/ArmyTotals/Necromancers/AmtNecromancer.text = "0" if !army.has("Necromancer") else str(army["Necromancer"])
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$"TotalArmyComp/Separation/ArmyTotals/Pit Fiends/AmtPitFiend".text = "0" if !army.has("Pit Fiend") else str(army["Pit Fiend"])
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$TotalArmyComp/Separation/TotalBludGen/AmtBlud.text = str(totalBlud)
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$TotalArmyComp/Separation/TotalBludGen/AmtBlud.text = str(floor(totalBlud))
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func _on_quit_pressed():
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get_tree().quit()
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@@ -21,6 +21,7 @@ func _process(delta):
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func win_screen():
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var enemy = $Enemy
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var end = load("res://Scenes/ending.tscn").instantiate()
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end.remainingTime = str(length - time - 1)
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end.totalBlud = player.totalBludGenerated
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end.army = player.allSpawnedMonsters
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end.killcount = enemy.killcount
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