fromage de la baguette

This commit is contained in:
Victor Turgeon 2023-10-10 13:47:38 -04:00
parent 024ae6d984
commit b763efc1f6
5 changed files with 9 additions and 4 deletions

View File

@ -1,5 +1,5 @@
class_name AITemplate
extends Node
func run(position, enemyPosition) -> Vector2:
func getDirection(position, enemyPosition) -> Vector2:
return Vector2.ZERO

View File

@ -10,5 +10,8 @@ speed = 100.0
damage = 1
priority = 1
[node name="AnimatedSprite2D" parent="." index="0"]
frame_progress = 0.482614
[node name="AI" parent="." index="3"]
script = ExtResource("2_x3ldf")

View File

@ -20,6 +20,7 @@ var cooldown : float = 0
func _ready():
enemy = get_node("../Enemy")
currentHp = maxHp
animatedSprite.play("default")
func _process(delta):
if !isAlive:

View File

@ -150,7 +150,7 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_bxitd")
}],
"loop": false,
"loop": true,
"name": &"attack",
"speed": 12.0
}, {
@ -185,7 +185,7 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_7bunh")
}],
"loop": false,
"loop": true,
"name": &"death",
"speed": 12.0
}, {
@ -234,6 +234,7 @@ script = ExtResource("1_rkej7")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_k6v1d")
frame_progress = 0.107531
[node name="BodyCollision" type="CollisionShape2D" parent="."]
rotation = 1.5708

View File

@ -12,7 +12,7 @@ func _process(delta):
func _on_start_button_pressed():
get_tree().change_scene_to_file("res://Scenes/Levels/level1.tscn")
get_tree().change_scene_to_file("res://Scenes/Levels/level_1.tscn")
func _on_quit_button_pressed():