Cleanup and stuff
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@@ -84,7 +84,6 @@ func endAttack():
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animatedSprite.play("default")
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func receive_damage(dmg):
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print(currentHp - dmg)
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if !isAlive:
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return
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if currentHp - dmg <= 0:
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@@ -102,7 +101,8 @@ func die():
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isAlive = false
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animatedSprite.stop()
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animatedSprite.play("death")
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animatedSprite.disconnect("animation_finished", endAttack)
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if animatedSprite.is_connected("animation_finished", endAttack):
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animatedSprite.disconnect("animation_finished", endAttack)
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animatedSprite.connect("animation_finished", fadeOut)
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func fadeOut():
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