Summary (required)

This commit is contained in:
MarcEricMartel 2023-10-10 22:45:27 -04:00
parent 99a6ce94bb
commit b58e56241c
2 changed files with 6 additions and 3 deletions

View File

@ -9,6 +9,7 @@ attackSpeed = 50.0
speed = 4000.0 speed = 4000.0
damage = 1 damage = 1
priority = 1 priority = 1
expReward = 50
[node name="AnimatedSprite2D" parent="." index="1"] [node name="AnimatedSprite2D" parent="." index="1"]
frame_progress = 0.482614 frame_progress = 0.482614

View File

@ -22,8 +22,8 @@ extends CharacterBody2D
@onready var lvlanim: Node = get_node("LvlUp") @onready var lvlanim: Node = get_node("LvlUp")
@onready var lvlsnd: Node = get_node("LvlUpSnd") @onready var lvlsnd: Node = get_node("LvlUpSnd")
@onready var hitanim: Node = get_node("Hit") @onready var hitanim: Node = get_node("Hit")
@onready var atk1l: Node = get_node("AttackArea/Attack1CollisionL") @onready var atk1l: Node = get_node("AttackArea/Attack1CollisionR")
@onready var atk1r: Node = get_node("AttackArea/Attack1CollisionR") @onready var atk1r: Node = get_node("AttackArea/Attack1CollisionL")
@onready var atk2l: Node = get_node("AttackArea/Attack2CollisionR") @onready var atk2l: Node = get_node("AttackArea/Attack2CollisionR")
@onready var atk2r: Node = get_node("AttackArea/Attack2CollisionL") @onready var atk2r: Node = get_node("AttackArea/Attack2CollisionL")
@ -43,7 +43,7 @@ func remove_foe(foe):
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
setLevel(4) setLevel(2)
atk1l.set_disabled(true) atk1l.set_disabled(true)
atk1r.set_disabled(true) atk1r.set_disabled(true)
atk2l.set_disabled(true) atk2l.set_disabled(true)
@ -126,6 +126,7 @@ func processAI(objs):
if velocity.length() < 95 && objs.size() > 1: if velocity.length() < 95 && objs.size() > 1:
vec.y += 10 vec.y += 10
vec.x += 5
return vec.normalized() * 100 return vec.normalized() * 100
@ -170,6 +171,7 @@ func setLevel(lvl):
level = lvl level = lvl
lvlanim.restart() lvlanim.restart()
lvlsnd.play() lvlsnd.play()
stop_attack()
if level > 3: if level > 3:
atk = "Attack2" atk = "Attack2"