can I die now?
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		| @@ -44,8 +44,6 @@ func _ready(): | ||||
| 	atk1r.set_disabled(true) | ||||
| 	atk2l.set_disabled(true) | ||||
| 	atk2r.set_disabled(true) | ||||
| 	list.append($"../BatSpawnable") | ||||
| 	list.append($"../BatSpawnable2") | ||||
| 	 | ||||
|  | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| @@ -199,7 +197,10 @@ func _on_sprite_animation_looped(): | ||||
| 			attack() | ||||
| 		else: | ||||
| 			currAtks = maxAtks | ||||
| 	is_dying = false | ||||
| 	if (is_dying): | ||||
| 		queue_free() | ||||
| 	else: | ||||
| 		is_dying = false | ||||
| 	 | ||||
|  | ||||
| func _on_attack_area_body_entered(body): | ||||
|   | ||||
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