some refactoring

This commit is contained in:
Victor Turgeon
2023-10-11 02:44:09 -04:00
parent c05a396954
commit a19250777f
6 changed files with 39 additions and 15 deletions

View File

@@ -12,7 +12,8 @@ const ATTACK_COOLDOWN : float = 100
@export var cost : int = 0
@export var minSpawnRange : float = 0
@export var canAttack : bool = true
@export var monsterName : String = ""
@export var monsterIcon : Texture2D = null
@onready var ai : Node = $AI
@onready var animatedSprite : AnimatedSprite2D = $AnimatedSprite2D
@@ -29,6 +30,8 @@ var enemy : CharacterBody2D = null
var currentHp : int = 0
var cooldown : float = 0
signal signal_death(monster : TemplateSpawnable)
func _ready():
enemy = get_node("../Enemy")
currentHp = maxHp
@@ -95,6 +98,7 @@ func receive_damage(dmg):
func die():
enemy.remove_foe(self)
signal_death.emit(self)
bodyCollision.disabled = true
damageCollision.disabled = true
spawnableUI.visible = false