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@ -46,10 +46,11 @@ func _process(delta):
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elif !is_attacking:
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elif !is_attacking:
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setAnimState("Run")
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setAnimState("Run")
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is_facing_left = velocity.x >= 0
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if state != "Attack" && state != "Attack2":
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is_facing_left = velocity.x >= 0
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# AI STUFF
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# AI STUFF
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#velocity = processAI(list,delta)
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#velocity += processAI(list,delta)
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velocity.x += delta
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velocity.x += delta
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velocity.y += delta
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velocity.y += delta
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