Update level.gd
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@ -27,7 +27,7 @@ func win_screen():
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end.killcount = enemy.killcount
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end.killcount = enemy.killcount
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end.level = enemy.level
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end.level = enemy.level
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end.exp = enemy.experience
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end.exp = enemy.experience
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end.message = "Fabio le chevalier est mort, bravo."
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end.message = "The holy knight Fabio is defeated, Evil has won and you magic staff is safe."
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self.queue_free()
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self.queue_free()
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get_tree().root.add_child(end)
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get_tree().root.add_child(end)
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@ -40,7 +40,7 @@ func lose_screen():
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end.level = enemy.level
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end.level = enemy.level
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end.exp = enemy.experience
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end.exp = enemy.experience
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end.is_win = false
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end.is_win = false
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end.message = "Fabio le chevalier et futur roi t'a torché... royalement. (HA!)"
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end.message = "The holy knight Fabio destroyed you army of evil and left with you magic staff..."
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self.queue_free()
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self.queue_free()
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get_tree().root.add_child(end)
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get_tree().root.add_child(end)
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