get_wreckd
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@@ -17,6 +17,7 @@ extends CharacterBody2D
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@onready var cooldown: Node = get_node("Atk_cooldown")
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@onready var lvlanim: Node = get_node("LvlUp")
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@onready var lvlsnd: Node = get_node("LvlUpSnd")
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@onready var hitanim: Node = get_node("Hit")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -84,7 +85,10 @@ func setAnimState(newstate):
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func receive_damage(dmg):
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if hitanim.is_emitting():
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pass
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hp -= dmg
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hitanim.restart()
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if hp < 0:
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velocity = Vector2(0,0)
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setAnimState("Die")
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@@ -98,6 +102,7 @@ func receive_exp(x):
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setLevel(level + 1)
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func setLevel(lvl):
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level = lvl
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lvlanim.restart()
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