get_wreckd

This commit is contained in:
MarcEricMartel
2023-10-10 14:24:19 -04:00
parent b763efc1f6
commit 72f796e5c9
2 changed files with 33 additions and 4 deletions

View File

@@ -17,6 +17,7 @@ extends CharacterBody2D
@onready var cooldown: Node = get_node("Atk_cooldown")
@onready var lvlanim: Node = get_node("LvlUp")
@onready var lvlsnd: Node = get_node("LvlUpSnd")
@onready var hitanim: Node = get_node("Hit")
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -84,7 +85,10 @@ func setAnimState(newstate):
func receive_damage(dmg):
if hitanim.is_emitting():
pass
hp -= dmg
hitanim.restart()
if hp < 0:
velocity = Vector2(0,0)
setAnimState("Die")
@@ -98,6 +102,7 @@ func receive_exp(x):
setLevel(level + 1)
func setLevel(lvl):
level = lvl
lvlanim.restart()