Ui with timer and army count
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@@ -12,9 +12,10 @@ region = Rect2(0, 0, 64, 64)
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maxHp = 10
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attackSpeed = 50.0
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speed = 4000.0
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damage = 1
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damage = 2
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priority = 1
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expReward = 25
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BludGen = 0.5
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cost = 20
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minSpawnRange = 10.0
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monsterName = "Bat"
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@@ -9,7 +9,7 @@ const ATTACK_COOLDOWN : float = 100
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@export var damage : int = 0
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@export var priority : int = 0
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@export var expReward : int = 0
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@export var BludGen : int = 0
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@export var BludGen : float = 0
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@export var cost : int = 0
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@export var minSpawnRange : float = 0
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@export var canAttack : bool = true
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