push push dans la bouche
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parent
1b15fc10a6
commit
3a80ba7646
BIN
Assets/Music/SisNeufPiDoozHuit.mp3
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BIN
Assets/Music/SisNeufPiDoozHuit.mp3
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Binary file not shown.
19
Assets/Music/SisNeufPiDoozHuit.mp3.import
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19
Assets/Music/SisNeufPiDoozHuit.mp3.import
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://c3dy35dv368ft"
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path="res://.godot/imported/SisNeufPiDoozHuit.mp3-8841a68f643174784d49b9b1bf79b1bd.mp3str"
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[deps]
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source_file="res://Assets/Music/SisNeufPiDoozHuit.mp3"
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dest_files=["res://.godot/imported/SisNeufPiDoozHuit.mp3-8841a68f643174784d49b9b1bf79b1bd.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -1,11 +1,12 @@
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[gd_scene load_steps=8 format=3 uid="uid://uoyiei4wyig3"]
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[gd_scene load_steps=9 format=3 uid="uid://uoyiei4wyig3"]
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[ext_resource type="Script" path="res://Scripts/level.gd" id="1_0nmok"]
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[ext_resource type="PackedScene" uid="uid://b8s2seg2lf7wo" path="res://Scenes/Tilemaps/tileset_1.tscn" id="1_4n82n"]
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[ext_resource type="PackedScene" uid="uid://cl7w6ndvons1a" path="res://Scenes/Props/candle_1.tscn" id="2_5hdq4"]
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[ext_resource type="PackedScene" uid="uid://by2xmwcng01uy" path="res://Scenes/Props/candle_2.tscn" id="2_o33c4"]
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[ext_resource type="PackedScene" uid="uid://dgtscjxcqoxls" path="res://Scenes/Props/candle_1.tscn" id="2_5hdq4"]
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[ext_resource type="PackedScene" uid="uid://cf7al5uln33rn" path="res://Scenes/Props/candle_2.tscn" id="2_o33c4"]
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[ext_resource type="PackedScene" uid="uid://b5lnjonlf4i1b" path="res://Scenes/enemy.tscn" id="4_g0oey"]
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[ext_resource type="PackedScene" uid="uid://0onqgygm832d" path="res://Scenes/Player/player.tscn" id="5_ik47y"]
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[ext_resource type="AudioStream" uid="uid://c3dy35dv368ft" path="res://Assets/Music/SisNeufPiDoozHuit.mp3" id="7_but47"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1g1r4"]
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size = Vector2(930, 384)
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@ -51,3 +52,17 @@ position = Vector2(481.898, 270.98)
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[node name="PlayableRect" type="CollisionShape2D" parent="PlayableArea"]
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position = Vector2(479, 272)
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shape = SubResource("RectangleShape2D_1g1r4")
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[node name="Music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("7_but47")
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volume_db = -6.0
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autoplay = true
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[node name="Time" type="Label" parent="."]
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offset_left = 29.0
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offset_top = 18.0
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offset_right = 69.0
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offset_bottom = 41.0
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text = "473"
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[connection signal="finished" from="Music" to="." method="_on_music_finished"]
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81
Scenes/ending.tscn
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81
Scenes/ending.tscn
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[gd_scene load_steps=3 format=3 uid="uid://drfn4qb06jfla"]
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[ext_resource type="Script" path="res://Scripts/ending.gd" id="1_1hyxj"]
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[ext_resource type="PackedScene" uid="uid://b5lnjonlf4i1b" path="res://Scenes/enemy.tscn" id="1_38e81"]
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[node name="Ending" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_1hyxj")
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[node name="Enemy" parent="." instance=ExtResource("1_38e81")]
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position = Vector2(719, 305)
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scale = Vector2(8, 8)
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[node name="Quit" type="Button" parent="."]
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layout_mode = 0
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offset_left = 128.0
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offset_top = 421.0
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offset_right = 205.0
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offset_bottom = 455.0
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text = "Quit"
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[node name="Message" type="Label" parent="."]
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layout_mode = 0
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offset_left = 58.0
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offset_top = 38.0
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offset_right = 536.0
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offset_bottom = 82.0
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[node name="Killcount" type="Label" parent="."]
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layout_mode = 0
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offset_left = 61.0
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offset_top = 160.0
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offset_right = 138.0
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offset_bottom = 186.0
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text = "Nombre de victimes:
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"
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[node name="Level" type="Label" parent="."]
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layout_mode = 0
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offset_left = 62.0
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offset_top = 191.0
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offset_right = 107.0
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offset_bottom = 217.0
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text = "Niveau:
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"
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[node name="Exp" type="Label" parent="."]
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layout_mode = 0
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offset_left = 62.0
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offset_top = 223.0
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offset_right = 152.0
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offset_bottom = 249.0
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text = "Expérience:"
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[node name="AmtKill" type="Label" parent="."]
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layout_mode = 0
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offset_left = 236.0
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offset_top = 161.0
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offset_right = 276.0
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offset_bottom = 184.0
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[node name="AmtLvl" type="Label" parent="."]
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layout_mode = 0
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offset_left = 131.0
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offset_top = 193.0
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offset_right = 171.0
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offset_bottom = 216.0
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[node name="AmtExp" type="Label" parent="."]
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layout_mode = 0
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offset_left = 159.0
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offset_top = 226.0
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offset_right = 199.0
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offset_bottom = 249.0
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[connection signal="pressed" from="Quit" to="." method="_on_quit_pressed"]
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@ -379,7 +379,6 @@ position = Vector2(10, 10)
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collision_layer = 5
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collision_mask = 5
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script = ExtResource("1_xj62t")
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hp = 5
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_dqf8u")
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@ -485,4 +484,5 @@ debug_color = Color(0.956863, 0.203922, 0, 0.419608)
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[connection signal="animation_looped" from="Sprite" to="." method="_on_sprite_animation_looped"]
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[connection signal="timeout" from="Atk_cooldown" to="." method="_on_atk_cooldown_timeout"]
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[connection signal="timeout" from="Death" to="." method="_on_death_timeout"]
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[connection signal="finished" from="DeathSnd" to="." method="_on_death_snd_finished"]
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[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_area_body_entered"]
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@ -7,7 +7,7 @@ extends CharacterBody2D
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@onready var is_dying: bool = false
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@export var level: int = 1
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@export var hp: int = 100
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@export var hp: int = 50
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@export var maxhp: int = 100
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@export var maxvel: float = 2
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@export var experience: int = 0
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@ -32,6 +32,7 @@ extends CharacterBody2D
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@onready var atkL: Node = atk1l
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@onready var atkR: Node = atk1r
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@onready var atk: String = "Attack"
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@onready var is_dead: bool = false
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@onready var list: Array = []
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@ -45,7 +46,7 @@ func remove_foe(foe):
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# Called when the node enters the scene tree for the first time.
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func _ready():
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setLevel(2)
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#setLevel(2)
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atk1l.set_disabled(true)
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atk1r.set_disabled(true)
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atk2l.set_disabled(true)
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@ -54,6 +55,9 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if is_dead:
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pass
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if hp <= 0 && !is_dying:
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$Death.start()
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$Atk_cooldown.stop()
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@ -63,7 +67,7 @@ func _process(delta):
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$DeathSnd.play()
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if is_dying:
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pass
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is_dead = true
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if abs(velocity.x) < 1 && abs(velocity.y) < 1 && !is_attacking:
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setAnimState("Idle")
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elif !is_attacking:
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@ -186,6 +190,7 @@ func setLevel(lvl):
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func _on_atk_cooldown_timeout():
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currAtks = maxAtks
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if !list.is_empty():
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attack()
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@ -207,9 +212,13 @@ func _on_attack_area_body_entered(body):
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func _on_death_timeout():
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pass
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func _on_sprite_animation_finished():
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$"..".win_screen()
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queue_free()
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func _on_sprite_animation_finished():
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pass
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func _on_death_snd_finished():
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$DeathSnd.stop()
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26
Scripts/ending.gd
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26
Scripts/ending.gd
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@ -0,0 +1,26 @@
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extends Control
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var killcount: int = 0
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var level: int = 1
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var exp: int = 0
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var message: String = ""
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var is_win: bool = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if is_win:
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$Enemy.hide()
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$Message.text = message
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$AmtKill.text = str(killcount)
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$AmtLvl.text = str(level)
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$AmtExp.text = str(exp)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_quit_pressed():
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get_tree().quit()
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extends Node2D
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var length: int = 0
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var time: int = 0
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var countdown: float = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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length = $Music.stream.get_length()
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$Time.text = str(length)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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countdown += delta
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if countdown > 1:
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countdown -= 1
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time = $Music.get_playback_position()
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$Time.text = str(length - time)
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pass
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func win_screen():
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get_tree().change_scene_to_file("res://Scenes/start_menu.tscn")
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var enemy = $Enemy
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var end = load("res://Scenes/ending.tscn").instantiate()
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end.killcount = enemy.killcount
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end.level = enemy.level
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end.exp = enemy.experience
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end.message = "Fabio le chevalier est mort, bravo."
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self.queue_free()
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get_tree().root.add_child(end)
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func lose_screen():
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var enemy = $Enemy
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var end = load("res://Scenes/ending.tscn").instantiate()
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end.killcount = enemy.killcount
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end.level = enemy.level
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end.exp = enemy.experience
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end.is_win = false
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end.message = "Fabio le chevalier et futur roi t'a torché... royalement. (HA!)"
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self.queue_free()
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get_tree().root.add_child(end)
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func _on_music_finished():
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lose_screen()
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