push push dans la bouche
This commit is contained in:
@@ -1,14 +1,45 @@
|
||||
extends Node2D
|
||||
|
||||
var length: int = 0
|
||||
var time: int = 0
|
||||
var countdown: float = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
length = $Music.stream.get_length()
|
||||
$Time.text = str(length)
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
countdown += delta
|
||||
if countdown > 1:
|
||||
countdown -= 1
|
||||
time = $Music.get_playback_position()
|
||||
$Time.text = str(length - time)
|
||||
pass
|
||||
|
||||
func win_screen():
|
||||
get_tree().change_scene_to_file("res://Scenes/start_menu.tscn")
|
||||
var enemy = $Enemy
|
||||
var end = load("res://Scenes/ending.tscn").instantiate()
|
||||
end.killcount = enemy.killcount
|
||||
end.level = enemy.level
|
||||
end.exp = enemy.experience
|
||||
end.message = "Fabio le chevalier est mort, bravo."
|
||||
self.queue_free()
|
||||
get_tree().root.add_child(end)
|
||||
|
||||
func lose_screen():
|
||||
var enemy = $Enemy
|
||||
var end = load("res://Scenes/ending.tscn").instantiate()
|
||||
end.killcount = enemy.killcount
|
||||
end.level = enemy.level
|
||||
end.exp = enemy.experience
|
||||
end.is_win = false
|
||||
end.message = "Fabio le chevalier et futur roi t'a torché... royalement. (HA!)"
|
||||
self.queue_free()
|
||||
get_tree().root.add_child(end)
|
||||
|
||||
func _on_music_finished():
|
||||
lose_screen()
|
||||
|
||||
Reference in New Issue
Block a user