Update Enemy.gd
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		| @@ -8,7 +8,7 @@ extends CharacterBody2D | ||||
| @onready var is_dying: bool = false | ||||
|  | ||||
| @export var level: int = 1 | ||||
| @export var hp: int = 50 | ||||
| @export var hp: int = 100 | ||||
| @export var maxhp: int = 100 | ||||
| @export var maxvel: float = 2 | ||||
| @export var experience: int = 0 | ||||
| @@ -178,7 +178,7 @@ func receive_damage(dmg): | ||||
|  | ||||
| func receive_exp(x): | ||||
| 	experience += x | ||||
| 	if experience > levelup[level - 1] && level <= 8: | ||||
| 	while experience > levelup[level - 1] && level <= 8: | ||||
| 		setLevel(level + 1) | ||||
| 	 | ||||
| 	exp_gained.emit(experience, 0 if level == 1 else levelup[level - 2] ,levelup[level - 1], level) | ||||
|   | ||||
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