Bing chilling
This commit is contained in:
@@ -1,5 +1,10 @@
|
||||
extends Node2D
|
||||
|
||||
const BASE_BLOOD_GEN = 10
|
||||
const STARTING_BLOOD_AMOUNT = 100
|
||||
|
||||
var currentBloodAmount : int = 0
|
||||
var currentBloodGen : float = 0
|
||||
var currentSpawnableScene : PackedScene = null
|
||||
var currentRefInstance : TemplateSpawnable = null
|
||||
var currentStateIcon : Texture2D = null
|
||||
@@ -13,6 +18,9 @@ var currentSpawnedMonsters : Array = []
|
||||
var isInPlayableArea : bool = false
|
||||
|
||||
func _ready():
|
||||
currentBloodAmount = STARTING_BLOOD_AMOUNT
|
||||
currentBloodGen = BASE_BLOOD_GEN
|
||||
|
||||
playableArea.mouse_entered.connect(entered_playable_area)
|
||||
playableArea.mouse_exited.connect(exited_playable_area)
|
||||
|
||||
@@ -21,6 +29,7 @@ func _process(delta):
|
||||
handle_spawn()
|
||||
handle_cursor_state()
|
||||
|
||||
|
||||
func add_monster(monster : TemplateSpawnable):
|
||||
currentSpawnedMonsters.append(monster)
|
||||
if !allSpawnedMonsters.has(monster.monsterName):
|
||||
|
Reference in New Issue
Block a user