Bing chilling

This commit is contained in:
Victor Turgeon
2023-10-11 02:50:29 -04:00
parent a19250777f
commit 1b15fc10a6
3 changed files with 11 additions and 1 deletions

View File

@@ -1,5 +1,10 @@
extends Node2D
const BASE_BLOOD_GEN = 10
const STARTING_BLOOD_AMOUNT = 100
var currentBloodAmount : int = 0
var currentBloodGen : float = 0
var currentSpawnableScene : PackedScene = null
var currentRefInstance : TemplateSpawnable = null
var currentStateIcon : Texture2D = null
@@ -13,6 +18,9 @@ var currentSpawnedMonsters : Array = []
var isInPlayableArea : bool = false
func _ready():
currentBloodAmount = STARTING_BLOOD_AMOUNT
currentBloodGen = BASE_BLOOD_GEN
playableArea.mouse_entered.connect(entered_playable_area)
playableArea.mouse_exited.connect(exited_playable_area)
@@ -21,6 +29,7 @@ func _process(delta):
handle_spawn()
handle_cursor_state()
func add_monster(monster : TemplateSpawnable):
currentSpawnedMonsters.append(monster)
if !allSpawnedMonsters.has(monster.monsterName):