Blud_Mage/candle_part_material.tres

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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://id4bl5ph4sbj"]
[sub_resource type="Gradient" id="Gradient_uvo2g"]
offsets = PackedFloat32Array(0, 0.754717, 0.822102)
colors = PackedColorArray(1, 0.67197, 0.176527, 1, 0.988235, 0, 0.0470588, 1, 0.321728, 0.321728, 0.321728, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_luts5"]
gradient = SubResource("Gradient_uvo2g")
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[resource]
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
spread = 12.0
gravity = Vector3(0, 0, 0)
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initial_velocity_min = 15.0
initial_velocity_max = 20.0
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orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
damping_min = 4.0
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damping_max = 12.0
color_ramp = SubResource("GradientTexture1D_luts5")